Borderlands adventure archiveBorderlandsGUIDES
Borderlands / Getting started

Borderlands getting started: missions, shields and early loot

Learn the Fyrestone opening, mission levels, Second Wind and practical loot decisions.

Edition covered

The original 2009 Borderlands base campaign, illustrated with the original PC Game of the Year release. GOTY Enhanced, sequel-only mechanics and expansion-specific rewards are not treated as base-game features.

Finish the opening jobs before ranging too far

A first-person firefight takes place among corrugated buildings in a dusty settlement.
A first-person firefight takes place among corrugated buildings in a dusty settlement.

Follow Claptrap and Dr. Zed through the Fyrestone introduction. These jobs establish the equipment and mission loop. Check the mission log when several markers compete for attention.

Opening reference
Stop or systemWhat to doWhy it helps
Claptrap introductionFollow the opening instructionsActivates the basic interface and route
Dr. Zed’s jobsComplete the initial local missionsIntroduces health and shield needs
Mission logSelect the intended objectiveKeeps the active marker useful
Vending machinesCheck ammunition and equipmentPrepares for the next combat area
New-U stationNotice local station locationsProvides a useful recovery and customization landmark

Use mission level as a warning

A mission far above your level can be an inefficient first target. Our recommendation is to complete useful nearby side missions, update equipment and return instead of repeatedly forcing the same difficult fight.

Early survival decisions
SituationSuggested actionCommon mistake
Shield is emptyMove behind coverContinuing a stationary damage exchange
Mission is much higher levelDo suitable nearby jobs firstAssuming a new gun removes the level gap
Backpack is fullCompare and sell unwanted lootDiscarding a useful elemental option blindly
Downed with an exposed enemy nearbyFocus damage for a Second WindSpreading damage among several healthy targets
Different guns share ammunitionCarry a complementary optionUsing one ammo pool for every encounter

Give the shield time to recharge

A shield is a recoverable buffer; lost health needs a different solution. Break line of sight when the shield empties, and avoid leaving a safe position simply because one enemy is nearly defeated.

Choose a realistic Second Wind target

When downed, an enemy kill can provide a Second Wind. Prioritize an exposed, weakened opponent rather than the toughest enemy in the room. In co-op, help a partner when the approach is safe.

Useful tip

When downed, an enemy kill can provide a Second Wind.

References
Guide references
ReferenceWebsite
Borderlands publisher/storefrontstore.steampowered.com
Original 2K game manualwww.gamesdatabase.org
BradyGames official guide sample: character buildingptgmedia.pearsoncmg.com
Base campaign and Claptrap rewardsgamefaqs.gamespot.com
Original weapon element referenceborderlands.fandom.com