Borderlands weapons and elements: damage types, rarity and useful comparisons
Match the original game’s elements to targets and compare guns beyond the damage number.
Pictures for this guide
Edition covered
The original 2009 Borderlands base campaign, illustrated with the original PC Game of the Year release. GOTY Enhanced, sequel-only mechanics and expansion-specific rewards are not treated as base-game features.
Match the element to the defense

Fire is useful against exposed flesh, shock against shields and corrosive damage against armor. Carry alternatives when an area mixes defenses; a strong specialized weapon is not equally useful everywhere.
| Type | Useful target | What to watch |
|---|---|---|
| Incendiary | Exposed flesh | Fire-resistant enemies and protected targets |
| Shock | Shields | Switching tactics once a different defense becomes the problem |
| Corrosive | Armored targets | Using it when the target has little armor to exploit |
| Explosive | Direct explosive impact | Handling and ammunition efficiency still matter |
| Non-elemental | General-purpose shots | May lack the advantage of a matched element |
Compare handling as well as listed damage
A high-damage gun can still be awkward if it misses frequently or reloads slowly. Test accuracy, recoil and ammunition consumption on a familiar enemy before replacing a dependable weapon.
| Property | Ask this | Practical test |
|---|---|---|
| Damage and fire rate | How quickly does it defeat the target? | Use a familiar enemy at a similar level |
| Accuracy and recoil | Can most shots connect? | Try the intended engagement distance |
| Magazine and reload | How long is the vulnerable reload window? | Fight a small group rather than one target |
| Element | Does it suit the current enemies? | Compare shields, armor and exposed flesh |
| Ammo type | Does it duplicate another equipped gun’s supply? | Check reserves before a long mission |
| Rarity and level | Are the actual properties still competitive? | Read the full card instead of only its color |
Treat rarity as a clue
Higher rarity can signal valuable properties, but level and the complete weapon behavior still matter. A low-level orange gun should be compared with current equipment instead of kept automatically.
Keep sequel mechanics out of the comparison
The first game does not use Borderlands 2’s slag system. This page covers the original elemental categories and does not treat Enhanced-edition additions as requirements for the 2009 campaign.
The first game does not use Borderlands 2’s slag system.
References
| Reference | Website |
|---|---|
| Borderlands publisher/storefront | store.steampowered.com |
| Original 2K game manual | www.gamesdatabase.org |
| BradyGames official guide sample: character building | ptgmedia.pearsoncmg.com |
| Base campaign and Claptrap rewards | gamefaqs.gamespot.com |
| Original weapon element reference | borderlands.fandom.com |



