Kongs, helpers and enemy matchups
Choose a leader for the obstacle and learn which enemies need a different approach.
Original 1994 SNES release. This hub does not use the altered Game Boy Color or Game Boy Advance level sets and saving systems.
6 characters · one picture per entry · open a picture for full size.
Character directory

Donkey Kong
The stronger Kong can jump on some enemies that Diddy cannot defeat that way. His Hand Slap can reveal buried objects.

Diddy Kong
Diddy's quick movement and cartwheel make him useful for flowing through platforms. He carries a barrel in front of him, but must respect heavier or protected enemies.

Cranky Kong
Cranky occupies his cabin on the world map, offering advice while mocking the adventure. His hints encourage players to investigate hidden routes.

Candy Kong
Candy's Save Point records progress. Reaching and using her service matters in the original cartridge game, which does not freely save from every level.

Rambi
The rhinoceros can ram many enemies and break certain weak walls. His opening appearance introduces a different way to explore the jungle.

King K. Rool
The thief behind the banana-hoard plot waits aboard Gangplank Galleon. His final encounter tests jumping, patience and recognition of repeated attack patterns.
Quick notes
- The playable pair. Donkey Kong and Diddy share the basic jump, roll, climb and swim actions, but they are not interchangeable in every fight.
- The family on the map. Cranky gives hints in his cabin.
- Read the enemy before attacking. Kritters and ordinary Gnawties teach basic jump and roll attacks.
Keep a barrel for an unfamiliar heavy enemy, and swap Kongs while you still have both.
Picture details
Game artwork belongs to its respective rights holders.
