Kongo Jungle field guideDonkey Kong CountryGUIDES
Donkey Kong Country / Characters

Kongs, helpers and enemy matchups

Choose a leader for the obstacle and learn which enemies need a different approach.

Edition covered

Original 1994 SNES release. This hub does not use the altered Game Boy Color or Game Boy Advance level sets and saving systems.

6 characters · one picture per entry · open a picture for full size.

Character directory

Original Donkey Kong Country promotional artwork.
Playable powerhouse

Donkey Kong

The stronger Kong can jump on some enemies that Diddy cannot defeat that way. His Hand Slap can reveal buried objects.

Diddy's original Country-era artwork.
Playable agile partner

Diddy Kong

Diddy's quick movement and cartwheel make him useful for flowing through platforms. He carries a barrel in front of him, but must respect heavier or protected enemies.

Cranky Kong from the original game's artwork.
Hint giver

Cranky Kong

Cranky occupies his cabin on the world map, offering advice while mocking the adventure. His hints encourage players to investigate hidden routes.

Candy operates the SNES game's save points.
Save service

Candy Kong

Candy's Save Point records progress. Reaching and using her service matters in the original cartridge game, which does not freely save from every level.

Rambi’s original Donkey Kong Country SNES sprite.
Animal Buddy

Rambi

The rhinoceros can ram many enemies and break certain weak walls. His opening appearance introduces a different way to explore the jungle.

King K. Rool aboard Gang-Plank Galleon in the Game Boy Advance version of Donkey Kong Country
Kremling leader

King K. Rool

The thief behind the banana-hoard plot waits aboard Gangplank Galleon. His final encounter tests jumping, patience and recognition of repeated attack patterns.

Quick notes

  • The playable pair. Donkey Kong and Diddy share the basic jump, roll, climb and swim actions, but they are not interchangeable in every fight.
  • The family on the map. Cranky gives hints in his cabin.
  • Read the enemy before attacking. Kritters and ordinary Gnawties teach basic jump and roll attacks.
FIELD NOTE

Keep a barrel for an unfamiliar heavy enemy, and swap Kongs while you still have both.

Picture details

Game artwork belongs to its respective rights holders.

References