Dungeon Siege adventure archiveDungeon SiegeGUIDES
Dungeon Siege / Skills & classes

Dungeon Siege classes and skill progression: melee, ranged and magic

Learn how using weapons and spells develops a character instead of choosing a fixed class at creation.

Edition covered

The original 2002 Kingdom of Ehb campaign. Publisher images depict Dungeon Siege. Legends of Aranna, the separate multiplayer world and Dungeon Siege II use different content or systems and are outside this guide.

Your actions build the role

A Dungeon Siege party fights beside lava and a bright beam of magic.
A Dungeon Siege party fights beside lava and a bright beam of magic.

Using a melee weapon improves Melee, using a ranged weapon improves Ranged, and casting the two kinds of magic develops their respective skills. The game does not ask the farmer to permanently pick a class before the adventure.

Four skills
SkillRaised byTypical role
MeleeUsing melee weaponsFront-line fighter
RangedUsing projectile weaponsArcher or ranged attacker
Nature MagicCasting Nature spellsHealing and nature-oriented support
Combat MagicCasting Combat spellsOffensive spellcaster

Attributes follow the skills

Strength, Dexterity and Intelligence grow with the skills being exercised. Equipment requirements therefore reward sustained training in a role rather than switching every character between unrelated attacks.

Progression checks
CheckConnectionPractical meaning
StrengthClosely associated with melee trainingSupports heavier physical equipment
DexterityClosely associated with ranged trainingSupports ranged equipment use
IntelligenceClosely associated with magic trainingSupports magical equipment and spells
Skill requirementPrinted on weapons or spellsThe character must meet it before use

Specialize enough to use current loot

A character spread across every skill may struggle to equip the strongest item for any one role. A focused specialist gives the party a reliable answer, while a deliberate secondary skill can add flexibility.

Check spell requirements

A powerful spell found in a shop may require a higher Nature or Combat Magic skill than the intended caster has. Buying the book alone does not make the spell usable.

Useful tip

A powerful spell found in a shop may require a higher Nature or Combat Magic skill than the intended caster has. Buying the book alone does not make the spell usable.

References
Guide references
ReferenceWebsite
Dungeon Siege publisher listingstore.steampowered.com
Gas Powered Games publisher manualstore.steampowered.com