Dungeon Siege / Characters
Dungeon Siege characters and roles
Identify the important characters, recruitable allies and roles in Dungeon Siege.
Edition covered
The original 2002 Kingdom of Ehb campaign. Publisher images depict Dungeon Siege. Legends of Aranna, the separate multiplayer world and Dungeon Siege II use different content or systems and are outside this guide.
6 characters · one picture per entry · open a picture for full size.
Characters
Quick notes
- Recruits have skills you can inspect. Before accepting a paid companion, compare their skills and equipment with the current group.
- Party space is a real resource. Eight positions include the starting hero, other adventurers and packmules.
- Recruitment costs compete with equipment. Some companions require gold.
- The group survives beyond one portrait. The starting farmer is not the only character that matters in battle.
Party space is a real resource
| Need | Candidate or solution | Check |
|---|---|---|
| Early front-line help | Ulora or Gyorn | Current melee skill and equipment |
| Additional magic | Zed | Available spells and mana supplies |
| More carrying room | Packmule | An occupied party slot |
| Quest-related ally | Gloern or Merik | Journal and dialogue context |
Useful tip
The starting farmer is not the only character that matters in battle. Learn to select and protect the entire group; surviving humanoid companions are essential when another member is unconscious.
References
| Reference | Website |
|---|---|
| Dungeon Siege publisher listing | store.steampowered.com |
| Gas Powered Games publisher manual | store.steampowered.com |






