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Dungeon Siege / Party & mules

Dungeon Siege party size, packmules, formations and combat orders

Organize up to eight members without letting pathfinding expose the weakest characters.

Edition covered

The original 2002 Kingdom of Ehb campaign. Publisher images depict Dungeon Siege. Legends of Aranna, the separate multiplayer world and Dungeon Siege II use different content or systems and are outside this guide.

Eight slots include storage animals

A high view shows a party crossing a narrow bridge within stone ruins.
A high view shows a party crossing a narrow bridge within stone ruins.

The maximum party has eight members, and packmules occupy positions in that total. A first party benefits from combat and healing coverage before spending several slots on carrying capacity.

Party positions
PositionGood occupantReason
FrontMelee specialistAbsorbs initial enemy attention
MiddleSecondary fighter or flexible allyCan support either side
RearNature or Combat magePreserves casting room
Protected rearPackmuleStorage does not replace a combat role

Assign front and rear positions

Put durable melee characters toward the front and protect mages and packmules behind them. Recheck the formation after adding a recruit because portrait order can affect who reaches trouble first.

Party management
ActionWhen usefulCheck
RecruitA role is missingSkill levels and hiring price
Buy packmuleLoot space is limiting progressRemaining party slots
DismissReplacing an unhelpful memberTransfer valuable inventory first
RegroupAfter pursuit or a bottleneckEvery portrait has reached safety

Pause at narrow passages

The group may spread out while crossing a bridge or doorway. Stop and issue controlled movement if a rear character starts taking a shorter but dangerous route.

Choose behavior for the situation

Aggressive pursuit can pull characters into another enemy group. Use movement and attack behavior deliberately, then regroup after a fight rather than leaving the party scattered across several rooms.

Useful tip

Aggressive pursuit can pull characters into another enemy group. Use movement and attack behavior deliberately, then regroup after a fight rather than leaving the party scattered across several rooms.

References
Guide references
ReferenceWebsite
Dungeon Siege publisher listingstore.steampowered.com
Gas Powered Games publisher manualstore.steampowered.com