Dungeon Siege Guide
2002 ยท Party action role-playing gameGame guides
| Guide | What you will find |
|---|---|
Skills & classes | Learn how using weapons and spells develops a character instead of choosing a fixed class at creation. |
Party & mules | Organize up to eight members without letting pathfinding expose the weakest characters. |
Magic & healing | Keep the party alive by distinguishing healing, mana and the different states of defeat. |
Campaign route | Follow the original campaign landmarks and prepare for the long stretches between services. |
Characters | Identify the important characters, recruitable allies and roles in Dungeon Siege. |
At a glance
| Focus | What to know |
|---|---|
| Train by using a role | Weapons and spells raise their corresponding skills through use. |
| Balance the party | Mix melee, ranged, Nature Magic and Combat Magic specialists. |
| Count the packmule slot | A mule adds storage but occupies one of the eight party positions. |
Characters Character guide โ
| Character | Role | At a glance |
|---|---|---|
| The Farmer | Starting player character | Begins the campaign after the attack on the farm. |
| Ulora | Early recruit | Encountered during the early journey through the crypts. |
| Gyorn | Warrior recruit | An experienced fighter available in Stonebridge. |
| Gloern | Dwarven recruit | Connected to the Glitterdelve mine investigation. |
| Zed | Mage recruit | An early spellcasting option in Stonebridge. |
| Merik | Mage and story figure | Connected to the troubles affecting the Kingdom of Ehb. |
Quick answers
| Topic | Go straight to |
|---|---|
| Skills & classes | Your actions build the role โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Dungeon Siege: game and edition overview | store.steampowered.com |

Skills & classes
Party & mules
Magic & healing
Campaign route