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Dungeon Siege / Campaign route

Dungeon Siege Kingdom of Ehb walkthrough route and town checklist

Follow the original campaign landmarks and prepare for the long stretches between services.

Edition covered

The original 2002 Kingdom of Ehb campaign. Publisher images depict Dungeon Siege. Legends of Aranna, the separate multiplayer world and Dungeon Siege II use different content or systems and are outside this guide.

Follow the road and journal together

The party faces skeletons and a winged creature among forest ruins.
The party faces skeletons and a winged creature among forest ruins.

The original campaign is a continuous journey through Ehb. The main road usually establishes direction, but side passages can contain quests or supplies, so keep the journal open when objectives seem unclear.

Early landmarks
AreaCampaign roleUseful preparation
Farmland and cryptsOpening journeyFind usable weapons and protect the first allies
StonebridgeFirst major service hubRecruit and equip a balanced group
Glitterdelve MinesSubstantial dungeon routeCarry healing and mana
GlacernMountain settlementResupply for the next expedition

Use Stonebridge to stabilize the group

The first major town offers equipment and recruitment opportunities. It is a good place to move beyond the farmer's improvised opening equipment and decide which members will train each skill.

At each settlement
CheckWhyAction
RecruitmentNew allies may fill a missing roleInspect skills before paying
Spell stockA caster may qualify for better magicCompare requirements
InventoryUnused loot crowds out suppliesSell obsolete gear
JournalLocal contacts can finish objectivesReview active and completed quests

Expect long dungeon stretches

Mines, mountains and later hostile regions can keep the party away from a merchant. Carry enough potions and avoid filling every inventory with low-value equipment before entering a long route.

Report quest progress

A cleared cave is not always a completed quest. Speak to the relevant survivor or contact and confirm that the journal changed before moving far beyond the area.

Useful tip

A cleared cave is not always a completed quest. Speak to the relevant survivor or contact and confirm that the journal changed before moving far beyond the area.

References
Guide references
ReferenceWebsite
Dungeon Siege publisher listingstore.steampowered.com
Gas Powered Games publisher manualstore.steampowered.com