The Great Sea atlasThe Legend of Zelda: The Wind WakerGUIDES
THE LEGEND OF ZELDA: THE WIND WAKER / TRIVIA

Fun trivia

Three memorable details to notice while playing The Legend of Zelda: The Wind Waker.

Story and late-game spoilers.

Edition covered

Original GameCube release; HD sailing and Triforce-quest changes are outside this guide.

01

A map with a fishy source

Fishmen help fill in the sea chart. Feeding them turns a small sea encounter into useful navigation information.

02

A hook with two jobs

The Grappling Hook is useful on land and at sea. It can swing Link through spaces and haul treasure from the water.

03

The same ocean, a different checklist

The HD remaster revises the Triforce hunt. A guide for the original GameCube game should not silently substitute the shorter remaster route.

04

Music can place a second character in your hands

The Command Melody makes a cooperative dungeon puzzle more than escorting an ally behind Link. Medli and Makar have different movement and interaction abilities, so control passes to the character who can solve the immediate problem. The player has to think about two positions and two routes. Their musical roles also connect these practical puzzles to the story of restoring the Master Sword’s power.

05

A chart turns an island silhouette into a clue

Treasure Chart — The Wind Waker
Treasure Chart — The Wind Waker.

The Great Sea’s map and treasure charts encourage recognising coastline shapes and landmarks. Feeding a Fishman supplies local information, while salvaging uses a chart to connect that information with a hidden reward. Sailing is therefore more useful when a destination has been identified before the trip. The original wind system reinforces this planning, and helps explain why the HD edition’s faster travel changes the rhythm even when the islands remain familiar.

References