Unova field journalPokémon Black / WhiteGUIDES
POKÉMON BLACK / WHITE / POKÉDEX

Beheeyem in Pokémon Black and White: locations, stats and moves

Find Beheeyem’s original Black and White encounter records, Generation V Psychic typing, base stats, abilities, evolution family and level-up moves.

Edition covered

Original Black and White; their sequels have different routes and encounter availability.

01

Generation V identity and base stats

Beheeyem is Unova #112 and National #606. Its original Black and White typing is Psychic. These figures describe the standard form in the original Nintendo DS games.

The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

Beheeyem
Beheeyem: standard Generation V sprite, Unova #112.
Beheeyem Generation V base stats
StatBase value
HP75
Attack75
Defense75
Sp. Atk125
Sp. Def95
Speed40
Total485
02

Where to obtain it in Black and White

Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Beheeyem appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.

The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Beheeyem recorded Black and White encounters
Location / areaVersionMethodLevelCondition
Route 14BlackGrass / cave walking48–50No condition recorded
Route 14BlackDark Grass58–60No condition recorded
Route 14WhiteGrass / cave walking48–50No condition recorded
Route 14WhiteDark Grass58–60No condition recorded
03

Evolution family and original requirements

Beheeyem evolution family
FromIntoOriginal method
ElgyemBeheeyemLevel 42

Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.

Full evolution guide and stone locations

04

Abilities and breeding reference

Beheeyem ability slots
AbilitySlot / availability
TelepathyRegular ability
SynchronizeRegular ability
AnalyticHidden slot; historical availability must be checked

A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.

Beheeyem breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Human-Like
Base hatch cycles20
Experience growthMedium Fast
Base capture rate90 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +2

The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.

Original breeding, EV, IV and nature rules

05

Original Black and White level-up moves

Beheeyem Black and White level-up learnset
LevelMove
1 / starting moveConfusion
1 / starting moveGrowl
1 / starting moveHeal Block
1 / starting moveMiracle Eye
4Growl
8Heal Block
11Miracle Eye
15Psybeam
18Headbutt
22Hidden Power
25Imprison
29Simple Beam
32Zen Headbutt
36Psych Up
39Psychic
45Calm Mind
50Recover
56Guard Split
58Power Split
63Synchronoise
68Wonder Room

Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Beheeyem original compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM51Ally SwitchPsychicStatus
TM53Energy BallGrassSpecial
TM57Charge BeamElectricSpecial
TM63EmbargoDarkStatus
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM80Rock SlideRockPhysical
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.

All original TM/HM locations, power, accuracy and PP

07

Egg moves and related species

No original Black/White Egg moves are recorded for this standard species.

Return to Beheeyem in the illustrated regional Pokédex.

FIELD NOTE

Use the exact Black or White method and condition before hunting Beheeyem. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.

References