Super Mario 3D Land adventure archiveSuper Mario 3D LandGUIDES
Super Mario 3D Land / Getting started

Super Mario 3D Land beginner guide: depth, timers and Tanooki control

Read compact 3D courses and use power-ups to improve landings.

Edition covered

Original Nintendo 3DS release. Super Mario 3D World characters, Green Stars and Cat Suits are outside this game.

Read depth before jumping

World 1-1 gameplay appears above the reserve-item touch screen.
World 1-1 gameplay appears above the reserve-item touch screen.

A platform can look closer from one camera angle than it really is. Use shadows, edges and the character’s landing position to judge distance.

Core movement
MoveUseLanding cue
Run and jumpCross ordinary gapsWatch the shadow.
Wall jumpGain height between wallsFace a reachable surface.
Ground poundStrike downwardCheck the platform below.
Tanooki floatSlow descentRelease over a stable landing.

Keep the timer in view

Exploration still happens inside a time limit. Learn the main route before spending a full attempt searching for a hidden medal.

Course goals
GoalWhat to watchWhy
Reach the flagMain route and timerCompletes the stage.
Collect medalsThree medal slotsSupports gates and completion.
Reach flag topFinal jump setupTracks a separate result.
Preserve a suitDamage hazardsKeeps useful movement available.

Use a reserve item deliberately

The touch screen can hold a spare power-up. Keep a useful form available for a section that repeatedly causes damage or missed jumps.

Separate a clear from a complete course

A course can be cleared without every Star Medal or the top-of-pole result. Revisit with the missing goal in mind.

Useful tip

The touch screen can hold a spare power-up. Keep a useful form available for a section that repeatedly causes damage or missed jumps.

References
Guide references
ReferenceWebsite
Super Mario Wiki: Super Mario 3D Landwww.mariowiki.com