The journey and major missables
Follow the early routes, preserve a major recruit and prepare for the finale. Contains later-game spoilers.
Original 1994 Super Famicom/SNES game, released in North America as Final Fantasy III. Guides use the original English SNES command names and omit the Advance bonus dungeons and Pixel Remaster changes.
Follow the early routes and changing parties
The opening journey leads from Narshe to Figaro Castle, South Figaro and Mt. Kolts, then toward the Returners. After the river sequence, separate scenarios follow Terra, Locke and Sabin before the group reunites. Explore each scenario with the commands its current party provides. Talk to people again after a story event and inspect equipment when companions leave or arrive. Keeping a note of your next destination is useful when a session ends during one of these changing viewpoints.
Keep Shadow at the Floating Continent
Later-game spoiler: during the escape from the Floating Continent, reach the airship departure point with time left. Choose to wait instead of leaving immediately, and remain until Shadow returns when the countdown reaches roughly five seconds. Leaving without him prevents his later recruitment. Save before this expedition so you can correct a mistake. The countdown is a reason to travel efficiently, but at the departure point patience protects a future party member.
Rebuild and prepare three teams
Later-game spoiler: the World of Ruin shifts the adventure toward finding scattered allies and completing their optional stories. Visit towns, follow clues and keep training more than one favorite party. Kefka's Tower uses three separate teams, so distribute healing, equipment and useful commands before entering. Each group needs to survive its own encounters and help the others progress. Recruiting and preparing the broader cast gives you practical options as well as more of the game's character stories.
At the Floating Continent's escape point, choose to wait for Shadow and let him return before departing.
Picture details
Game artwork belongs to its respective rights holders.

