FFVI adventure archiveFinal Fantasy VIGUIDES
Final Fantasy VI / Characters

Build a party around its commands

Give each member a useful role before adding shared magic.

Edition covered

Original 1994 Super Famicom/SNES game, released in North America as Final Fantasy III. Guides use the original English SNES command names and omit the Advance bonus dungeons and Pixel Remaster changes.

6 characters · one picture per entry · open a picture for full size.

Character directory

Terra artwork cropped from the original SNES booklet, printed page 54.
Magic user and central heroine

Terra Branford

Terra begins under Imperial control and has an unusual natural gift for magic. She learns spells through levels and later gains the temporary Morph command.

Locke's original artwork from printed booklet page 55.
Treasure hunter and Returner

Locke Cole

Locke aids Terra's escape and uses Steal to obtain enemy items. His equipment and relics can make him useful beyond his distinctive treasure-hunting command.

Edgar artwork cropped from the original booklet's character guide.
King and machinery expert

Edgar Roni Figaro

The king of Figaro supports the resistance. His reusable Tools supply attacks such as AutoCrossbow and Drill without spending MP.

Celes artwork from the original SNES booklet, printed page 67.
Former general and rune knight

Celes Chere

Celes joins the Returners after serving the Empire. Her Runic command can absorb eligible spells while she is equipped with a suitable weapon.

Yoshitaka Amano's Sabin artwork from the original Final Fantasy III (SNES) manual
Martial artist

Sabin Rene Figaro

Edgar's twin brother chooses martial training over royal life. His Blitz techniques use directional or button sequences and do not consume MP.

Yoshitaka Amano's artwork of Kefka Palazzo
Imperial antagonist

Kefka Palazzo

Kefka acts as a cruel agent of the Empire and drives several major conflicts. His changing influence links the party's smaller journeys to the wider threat.

Quick notes

  • Use Terra and Locke for different tasks. Terra has strong natural magic and can learn some spells without an Esper.
  • Learn Edgar and Sabin's special commands. Buy Edgar's Tools and select the tool suited to the enemy group.
  • Keep Celes and the wider cast flexible. Celes combines natural magic with Runic, a defensive response to eligible spells.
FIELD NOTE

Read the Skills menu after a level gain; a newly learned Blitz or spell may change how you handle the next boss.

Picture details

Game artwork belongs to its respective rights holders.

References