Learn magic and combine relics
All 27 Espers from the original SNES release (Final Fantasy III in North America), with the spells each one teaches, plus the most useful relics.
Original 1994 Super Famicom/SNES game, released in North America as Final Fantasy III. Guides use the original English SNES command names and omit the Advance bonus dungeons and Pixel Remaster changes.
27 Espers · one picture per entry · open a picture for full size.
Espers

Ramuh
Spells taught (learning rate): Bolt ×10, Bolt 2 ×2, Poison ×5.

Kirin
Spells taught (learning rate): Cure ×5, Cure 2 ×1, Regen ×3, Antdot ×4, Scan ×5.

Siren
Spells taught (learning rate): Sleep ×10, Mute ×8, Slow ×7, Fire ×6.

Ifrit
Spells taught (learning rate): Fire ×10, Fire 2 ×5, Drain ×1.

Shiva
Spells taught (learning rate): Ice ×10, Ice 2 ×5, Rasp ×4, Osmose ×4, Cure ×3.

Unicorn
Spells taught (learning rate): Cure 2 ×4, Remedy ×3, Dispel ×2, Safe ×1, Shell ×1.

Maduin
Spells taught (learning rate): Fire 2 ×3, Ice 2 ×3, Bolt 2 ×3.

Bismark
Spells taught (learning rate): Fire ×20, Ice ×20, Bolt ×20, Life ×2.

Sraphim
Spells taught (learning rate): Life ×5, Cure 2 ×8, Cure ×20, Regen ×10, Remedy ×4.

Shoat
Spells taught (learning rate): Bio ×8, Break ×5, Doom ×2.

Stray
Spells taught (learning rate): Muddle ×7, Imp ×5, Float ×2.

Palidor
Spells taught (learning rate): Haste ×20, Slow ×20, Haste 2 ×2, Slow 2 ×2, Float ×5.

Carbunkl
Spells taught (learning rate): Rflect ×5, Haste ×3, Shell ×2, Safe ×2, Warp ×2.

Phantom
Spells taught (learning rate): Bserk ×3, Vanish ×3, Demi ×5.

Golem
Spells taught (learning rate): Safe ×5, Stop ×5, Cure 2 ×5.

ZoneSeek
Spells taught (learning rate): Rasp ×20, Osmose ×15, Shell ×5.

Tritoch
Spells taught (learning rate): Fire 3 ×1, Ice 3 ×1, Bolt 3 ×1.

Fenrir
Spells taught (learning rate): Warp ×10, X-Zone ×5, Stop ×3.

Terrato
Spells taught (learning rate): Quake ×3, Quartr ×1, W Wind ×1.

Starlet
Spells taught (learning rate): Cure ×25, Cure 2 ×16, Cure 3 ×1, Regen ×20, Remedy ×20.

Phoenix
Spells taught (learning rate): Life ×10, Life 2 ×2, Life 3 ×1, Cure 3 ×2, Fire 3 ×3.

Alexandr
Spells taught (learning rate): Pearl ×2, Shell ×10, Safe ×10, Dispel ×10, Remedy ×15.

Odin
Spells taught (learning rate): Meteor ×1.

Raiden
Spells taught (learning rate): Quick ×1.

Bahamut
Spells taught (learning rate): Flare ×2.

Crusader
Spells taught (learning rate): Merton ×1, Meteor ×10.

Ragnarok
Spells taught (learning rate): Ultima ×1.
Useful relics
Relics are accessories; each character can equip two.
- Sprint Shoes — faster walking on maps
- Moogle Charm — prevents random battles
- Charm Bangle — reduces random battles
- Genji Glove — equip two weapons
- Offering — four attacks per Fight, at reduced damage
- Gem Box — X-Magic: cast two spells per turn
- Black Belt — chance to counterattack
- Earrings — boosts magic damage
- Atlas Armlet — boosts physical damage
- Exp. Egg — doubles experience earned
- Ribbon — protects against most status ailments
- Merit Award — lets anyone equip heavy gear
Quick notes
- Equip an Esper before earning magic points. Once Espers become available, assign one through a character's Skills menu.
- Separate learning, summoning and level bonuses. An equipped Esper can provide a summon during battle for its listed MP cost, normally once for that character in that encounter.
- Choose relics for the coming obstacle. Each character has two relic slots.
Give several party members a healing spell; story splits and later multi-party dungeons reward shared preparation.
Picture details
Game artwork belongs to its respective rights holders.
