PokéPark 2: Wonders Beyond Playable Pokémon and Exploration Abilities
Use the four partners to clear water, high ledges, machinery and breakable barriers.
Edition covered
Original Wii sequel (2011 Japan, 2012 western release). The adventure is single-player; its four Attractions support local multiplayer.
Pikachu is the balanced starting choice

Pikachu brings Electric attacks and familiar movement. Keep it ready for electrical interactions and battles where balanced speed and power are useful.
| Pokémon | Specialty | Try at |
|---|---|---|
| Pikachu | Electric interactions | Electrical devices |
| Oshawott | Swimming | Deep-water routes |
| Snivy | High jumping | Raised ledges and narrow passages |
| Tepig | Heavy impact | Breakable boulders and heavy barriers |
| Pokémon | Ranged option | Close-range specialty |
|---|---|---|
| Pikachu | Thunderbolt | Iron Tail |
| Oshawott | Water Pulse | Razor Shell |
| Snivy | Leaf Storm | Leaf Tornado |
| Tepig | Flamethrower | Heat Crash |
Switch to Oshawott before entering water
Oshawott is the swimmer. If a route crosses deep water, changing character is the solution; repeatedly trying to jump across with another partner does not create a new path.
Use Snivy for high platforms
Snivy’s light movement and jumping reach areas the heavier partners cannot comfortably access. Look above a blocked route for ledges before searching for a hidden door.
Bring Tepig to marked heavy obstacles
Tepig’s strength and crashing attack handle appropriate boulders and heavy barriers. Read the obstacle cue and line up the impact rather than trying unrelated attacks from every character.
References
| Reference | Website |
|---|---|
| Nintendo game overview | www.nintendo.com |
| Playable Pokémon | www.serebii.net |
