PokéPark 2: Wonders Beyond adventure archivePokéPark 2: Wonders BeyondGUIDES
PokéPark 2: Wonders Beyond / Playable Pokémon and Exploration Abilities

PokéPark 2: Wonders Beyond Playable Pokémon and Exploration Abilities

Use the four partners to clear water, high ledges, machinery and breakable barriers.

Edition covered

Original Wii sequel (2011 Japan, 2012 western release). The adventure is single-player; its four Attractions support local multiplayer.

Pikachu is the balanced starting choice

Tepig, Snivy and Oshawott appear together on the playable-character selection screen.
Tepig, Snivy and Oshawott appear together on the playable-character selection screen.

Pikachu brings Electric attacks and familiar movement. Keep it ready for electrical interactions and battles where balanced speed and power are useful.

Exploration partners
PokémonSpecialtyTry at
PikachuElectric interactionsElectrical devices
OshawottSwimmingDeep-water routes
SnivyHigh jumpingRaised ledges and narrow passages
TepigHeavy impactBreakable boulders and heavy barriers
Battle identity
PokémonRanged optionClose-range specialty
PikachuThunderboltIron Tail
OshawottWater PulseRazor Shell
SnivyLeaf StormLeaf Tornado
TepigFlamethrowerHeat Crash

Switch to Oshawott before entering water

Oshawott is the swimmer. If a route crosses deep water, changing character is the solution; repeatedly trying to jump across with another partner does not create a new path.

Use Snivy for high platforms

Snivy’s light movement and jumping reach areas the heavier partners cannot comfortably access. Look above a blocked route for ledges before searching for a hidden door.

Bring Tepig to marked heavy obstacles

Tepig’s strength and crashing attack handle appropriate boulders and heavy barriers. Read the obstacle cue and line up the impact rather than trying unrelated attacks from every character.

References
Guide references
ReferenceWebsite
Nintendo game overviewwww.nintendo.com
Playable Pokémonwww.serebii.net