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Shelmet in Pokémon Black 2 and White 2: locations, stats and moves

Find Shelmet’s Black 2/White 2 locations, Generation V Bug typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Shelmet is Unova #157 and National #616. Its Black 2/White 2 typing is Bug. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Shelmet
Shelmet: standard Generation V form, Unova #157.
Shelmet Generation V base stats
StatBase value
HP50
Attack40
Defense85
Sp. Atk40
Sp. Def65
Speed25
Total305
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Shelmet recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Icirrus CityBlack 2Grass / cave walking54Season Spring
Icirrus CityBlack 2Grass / cave walking54Season Summer
Icirrus CityBlack 2Grass / cave walking54Season Autumn
Icirrus CityWhite 2Grass / cave walking57Season Spring
Icirrus CityWhite 2Grass / cave walking57Season Summer
Icirrus CityWhite 2Grass / cave walking57Season Autumn
Route 6Black 2Dark grass26–29No special condition recorded
Route 6Black 2Grass / cave walking23–26No special condition recorded
Route 6White 2Dark grass26No special condition recorded
Route 6White 2Grass / cave walking23No special condition recorded
Route 8Black 2Grass / cave walking54Season Spring
Route 8Black 2Grass / cave walking54Season Summer
Route 8Black 2Grass / cave walking54Season Autumn
Route 8White 2Grass / cave walking57Season Spring
Route 8White 2Grass / cave walking57Season Summer
Route 8White 2Grass / cave walking57Season Autumn
Moor Of IcirrusBlack 2Grass / cave walking54Season Spring
Moor Of IcirrusBlack 2Grass / cave walking54Season Summer
Moor Of IcirrusBlack 2Grass / cave walking54Season Autumn
Moor Of IcirrusWhite 2Grass / cave walking57Season Spring
Moor Of IcirrusWhite 2Grass / cave walking57Season Summer
Moor Of IcirrusWhite 2Grass / cave walking57Season Autumn
Route 11Black 2Dark grass40–43No special condition recorded
Route 11Black 2Grass / cave walking36–39No special condition recorded
Route 11White 2Dark grass40No special condition recorded
Route 11White 2Grass / cave walking36No special condition recorded
03

Evolution family and Generation V requirements

Shelmet regional evolution family
FromIntoBlack 2 / White 2 method
ShelmetAccelgorTrade Shelmet for Karrablast; neither may hold an Everstone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Shelmet Generation V ability slots
AbilitySlot / availability
HydrationRegular ability slot 1
Shell ArmorRegular ability slot 2
OvercoatHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Shelmet breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug
Base hatch cycles15
Experience growthMedium Fast
Base capture rate200 / 255 (not a percentage chance)
EV yield when defeatedDefense +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Shelmet sequel level-up learnset
LevelMove
1 / starting moveLeech Life
4Acid
8Bide
13Curse
16Struggle Bug
20Mega Drain
25Yawn
28Protect
32Acid Armor
37Giga Drain
40Body Slam
44Bug Buzz
49Recover
52Guard Swap
56Final Gambit

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Shelmet sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM09VenoshockPoisonSpecial
TM10Hidden PowerNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM36Sludge BombPoisonSpecial
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM76Struggle BugBugSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Baton Pass, Double-Edge, Encore, Endure, Feint, Guard Split, Mind Reader, Mud Slap, Pursuit, Spikes.

Recorded Black 2/White 2 tutor compatibility: Bug Bite, Gastro Acid, Giga Drain, Signal Beam, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Shelmet in the illustrated regional Pokédex.

FIELD NOTE

Use Shelmet’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References