Warhammer 40,000: Dawn of War requisition, power, relics and unit caps
Trace each resource and cap to the building or captured point behind it.
Edition covered
The original 2004 Dawn of War campaign and four-faction skirmish. The current cover is branded Classic Anniversary Edition; gallery pictures show the original game. Winter Assault, Dark Crusade, Soulstorm and the later Definitive Edition have separate content and balance.
Capture before reinforcing everything

Infantry with the capture ability takes Strategic Points, increasing requisition income. Spending every early resource on squad members while leaving the map uncaptured can trap you in a weak economy.
| Item | Function | Practical action |
|---|---|---|
| Strategic Point | Raises requisition income | Capture and add a Listening Post |
| Power | Pays for advanced production and upgrades | Construct and protect generators |
| Slag Deposit | Site for a stronger power structure | Secure before investing |
| Relic | Supports access to powerful units | Capture and defend it |
| Critical Location | Relevant to objective victory conditions | Read the match setup |
Use the right cap system
Space Marines and Chaos buy headquarters capacity research, Eldar use Webway Gates and Orks use Waaagh Banners. A shared unit-cap display does not mean every faction expands it in the same way.
| Faction | Capacity method | What to inspect |
|---|---|---|
| Space Marines | Headquarters squad and support research | Required tier and available resources |
| Chaos | Headquarters squad and support research | Required tier and available resources |
| Eldar | Webway Gates | Gates and associated capacity |
| Orks | Waaagh Banners and Ork resource | Banner count and technology requirements |
Protect power generation
Generators provide power for advanced units, weapons and research. Thermo-Plasma Generators need Slag Deposits, so the map determines where these valuable power sites can be built.
Read the enabled victory conditions
Critical Locations and Relics have functions beyond looking like another flag. Their importance depends on the selected victory rules and on the requirements of advanced faction units.
Critical Locations and Relics have functions beyond looking like another flag. Their importance depends on the selected victory rules and on the requirements of advanced faction units.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Publisher manual | shared.fastly.steamstatic.com |
