Warhammer 40,000: Dawn of War adventure archiveWarhammer 40,000: Dawn of WarGUIDES
Warhammer 40,000: Dawn of War / Resources & points

Warhammer 40,000: Dawn of War requisition, power, relics and unit caps

Trace each resource and cap to the building or captured point behind it.

Edition covered

The original 2004 Dawn of War campaign and four-faction skirmish. The current cover is branded Classic Anniversary Edition; gallery pictures show the original game. Winter Assault, Dark Crusade, Soulstorm and the later Definitive Edition have separate content and balance.

Capture before reinforcing everything

Original Dawn of War promotional screenshot of Space Marines and walkers fighting Orks.
Original Dawn of War promotional screenshot of Space Marines and walkers fighting Orks.

Infantry with the capture ability takes Strategic Points, increasing requisition income. Spending every early resource on squad members while leaving the map uncaptured can trap you in a weak economy.

Resources and points
ItemFunctionPractical action
Strategic PointRaises requisition incomeCapture and add a Listening Post
PowerPays for advanced production and upgradesConstruct and protect generators
Slag DepositSite for a stronger power structureSecure before investing
RelicSupports access to powerful unitsCapture and defend it
Critical LocationRelevant to objective victory conditionsRead the match setup

Use the right cap system

Space Marines and Chaos buy headquarters capacity research, Eldar use Webway Gates and Orks use Waaagh Banners. A shared unit-cap display does not mean every faction expands it in the same way.

Original faction cap systems
FactionCapacity methodWhat to inspect
Space MarinesHeadquarters squad and support researchRequired tier and available resources
ChaosHeadquarters squad and support researchRequired tier and available resources
EldarWebway GatesGates and associated capacity
OrksWaaagh Banners and Ork resourceBanner count and technology requirements

Protect power generation

Generators provide power for advanced units, weapons and research. Thermo-Plasma Generators need Slag Deposits, so the map determines where these valuable power sites can be built.

Read the enabled victory conditions

Critical Locations and Relics have functions beyond looking like another flag. Their importance depends on the selected victory rules and on the requirements of advanced faction units.

Useful tip

Critical Locations and Relics have functions beyond looking like another flag. Their importance depends on the selected victory rules and on the requirements of advanced faction units.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher manualshared.fastly.steamstatic.com