Warhammer 40,000: Dawn of War adventure archiveWarhammer 40,000: Dawn of WarGUIDES
Warhammer 40,000: Dawn of War / Squads & morale

Warhammer 40,000: Dawn of War reinforcement, leaders, cover and broken morale

Keep experienced squads useful by watching morale as well as health.

Edition covered

The original 2004 Dawn of War campaign and four-faction skirmish. The current cover is branded Classic Anniversary Edition; gallery pictures show the original game. Winter Assault, Dark Crusade, Soulstorm and the later Definitive Edition have separate content and balance.

Reinforce the squad you can protect

Original Dawn of War promotional screenshot of Space Marine jump troops above the battlefield.
Original Dawn of War promotional screenshot of Space Marine jump troops above the battlefield.

Squads can add members and weapons while operating in the field. Reinforcement is powerful, but feeding new models into an unwinnable fight spends the economy without changing the result.

Squad-management tools
ToolPurposeDecision
ReinforcementAdds soldiers to a squadCan the position survive long enough
Heavy weapon upgradeChanges target efficiencyWhich enemy armor type is the problem
Squad leaderAdds leadership and abilitiesCan the squad justify the investment
Attached commanderAdds powerful supportAvoid exposing both to a losing fight
WithdrawalLets morale and position recoverMove before the squad is wiped

Use weapons against their intended targets

Heavy bolters, plasma guns, flamers and missile launchers answer different threats. A squad with anti-infantry weapons should not be expected to replace dedicated anti-vehicle fire.

Space Marine weapon roles
WeaponPrimary target or effectPositioning reminder
FlamerMorale pressure on infantryNeeds close range
Heavy bolterSustained anti-infantry fireUse a stable firing position
Plasma gunHeavy infantry pressureProtect the firing squad
Missile launcherVehicle and building pressureAvoid being tied up in melee

Move broken squads out of the fight

When morale reaches zero a squad breaks and its damage becomes poor. You still control it, and its movement bonus helps withdrawal; recover morale or use a suitable rally ability before recommitting.

Treat cover as a position choice

Light and heavy cover reduce incoming damage but affect movement, while negative cover makes the position worse. Use the terrain display rather than assuming every patch of scenery is protective.

Useful tip

Light and heavy cover reduce incoming damage but affect movement, while negative cover makes the position worse. Use the terrain display rather than assuming every patch of scenery is protective.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher manualshared.fastly.steamstatic.com