SMB2 adventure archiveSuper Mario Bros. 2GUIDES
Super Mario Bros. 2 / Completion

Reach Wart with a usable life reserve

Combine health planning, boss projectile rules and the original ending objective.

Edition covered

The international 1988 NES Super Mario Bros. 2, later released in Japan as Super Mario USA. This is the Subcon game with four playable characters, not the Japanese 1986 sequel known internationally as The Lost Levels. SNES All-Stars and Game Boy Advance remake additions are excluded.

Let exploration support the full journey

Coins gathered in Subspace give you turns at Bonus Chance after a level, which can add lives for the remaining worlds. Find repeatable Potion placements and collect their rewards without giving up your safe route. The original NES game allows two Continues after Game Over. Keep the next course and your remaining lives in view as you leave the exit.

Identify what each boss gives you

A pink Birdo supplies the eggs used against it.
A pink Birdo supplies the eggs used against it.

Pink and red Birdos provide eggs, but fire-only Birdo encounters require another throwable object. Other bosses also teach projectile-specific responses: bombs can be returned to Mouser, and Mushroom Blocks are useful against several encounters. Pause long enough to identify a safe source of ammunition. Throw from a position where the return attack leaves you a landing spot instead of forcing an immediate collision.

Feed Wart when his mouth is open

Toad at the original NES Wart encounter.
Toad at the original NES Wart encounter.

The Dream Machine in Wart’s chamber supplies vegetables. Catch one, stay clear of the bubbles and throw it into Wart’s open mouth. A throw against a closed mouth does not advance the fight, so wait for the opening instead of rushing every vegetable. Six successful hits defeat him. Complete the ending sequence after the fight to finish the original twenty-level adventure.

FIELD NOTE

For Wart, an accurate timed vegetable is worth more than several hurried throws.

Picture details

Game artwork belongs to its respective rights holders.

References