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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Electivire in Pokémon Black 2 and White 2: locations, stats and moves

Find Electivire’s Black 2/White 2 locations, Generation V Electric typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Electivire is Unova #058 and National #466. Its Black 2/White 2 typing is Electric. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Electivire
Electivire: standard Generation V form, Unova #058.
Electivire Generation V base stats
StatBase value
HP75
Attack123
Defense67
Sp. Atk95
Sp. Def85
Speed95
Total540
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Electivire regional evolution family
FromIntoBlack 2 / White 2 method
ElekidElectabuzzLevel 30
ElectabuzzElectivireTrade holding Electirizer

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Electivire Generation V ability slots
AbilitySlot / availability
Motor DriveRegular ability slot 1
Vital SpiritHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Electivire breeding and training facts
PropertyValue
Gender ratio25% female / 75% male
Egg group(s)Human-Like
Base hatch cycles25
Experience growthMedium Fast
Base capture rate30 / 255 (not a percentage chance)
EV yield when defeatedAttack +3

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Electivire sequel level-up learnset
LevelMove
1 / starting moveFire Punch
1 / starting moveLeer
1 / starting moveLow Kick
1 / starting moveQuick Attack
1 / starting moveThunderShock
5ThunderShock
8Low Kick
12Swift
15Shock Wave
19Thunder Wave
22Electro Ball
26Light Screen
29ThunderPunch
36Discharge
42Screech
49Thunderbolt
55Thunder
62Giga Impact

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Electivire sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM29PsychicPsychicSpecial
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM39Rock TombRockPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM47Low SweepFightingPhysical
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM56FlingDarkPhysical
TM57Charge BeamElectricSpecial
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM72Volt SwitchElectricSpecial
TM73Thunder WaveElectricStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM93Wild ChargeElectricPhysical
TM94Rock SmashFightingPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Covet, Dual Chop, Electroweb, Fire Punch, Helping Hand, Ice Punch, Iron Tail, Low Kick, Magnet Rise, Signal Beam, Sleep Talk, Snore, ThunderPunch.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Electivire in the illustrated regional Pokédex.

FIELD NOTE

Use Electivire’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References