Animal Crossing (GameCube) Getting started and daily routine
Settle into the GameCube town and build a useful daily route.
Edition covered
International GameCube Animal Crossing, first released in North America in 2002 and later in Australia and Europe. Japanese Animal Forest and Doubutsu no Mori e+ additions are excluded; holiday details vary by region.
Finish Nook's opening work

The initial jobs introduce villagers, deliveries, planting and letters. Complete them before planning a normal shopping and collecting routine.
| Task | Location | Result |
|---|---|---|
| Finish part-time work | Tom Nook's shop and town | Unlock ordinary daily play |
| Buy a shovel | Nook's stock when available | Dig fossils and inspect the daily money rock |
| Buy net or fishing rod | Nook's stock | Begin catching and donating |
| Introduce yourself | Villager homes and outdoors | Learn neighbors and requests |
| Check the map | Town landmarks | Build a repeatable route |
Buy tools as they appear
The shovel, net and fishing rod create different income routes. Shop stock changes, so a missing tool today does not mean its activity is unavailable forever.
| Stop | Check | Keep space for |
|---|---|---|
| Mailbox | Letters and identified fossils | Attachments and deliveries |
| Nook's shop | Tools, furniture and turnip prices | Necessary purchases |
| Town acres | Buried stars, weeds and rocks | Fossils and Bells |
| Villagers | Requests and conversations | Delivery items |
| Museum | New donations | First copies of collectibles |
Learn your town's acres
The GameCube town scrolls between distinct acres. Use landmarks such as bridges, the museum and the wishing well to organize a consistent search route.
Save through the game's system
Use the in-game save procedure before stopping. The real-time calendar continues between sessions, and unsaved actions are not automatically preserved.
References
| Reference | Website |
|---|---|
| Game reference | www.nintendo.com |
| Detailed mechanics and reference | nookipedia.com |
