DOOM adventure archiveDoomGUIDES
Doom / Characters

The marine and original monsters

Recognise the main threat types in the three-episode campaign.

Edition covered

Original 1993 PC Doom campaign: Knee-Deep in the Dead, The Shores of Hell and Inferno. Shareware includes only the first episode. Ultimate Doom’s fourth episode, Doom II weapons and monsters, and modern port enhancements are outside this hub.

8 characters · one picture per entry · open a picture for full size.

Character directory

The Doom marine's original sprite
Player character

The marine

The unnamed marine survives the failed response to the invasion. Health, armour, ammunition and the ability to keep moving determine how well you emerge from each encounter.

Former Human sprites from the original Doom
Armed possessed soldier

Former Human

An early enemy with a firearm. Treat enemies that attack instantly along a clear sightline as a priority when choosing cover.

Imp sprite from the original Doom
Projectile and melee attacker

Imp

Imps throw fireballs from a distance and attack at close range. Use room to sidestep a projectile; avoid retreating into another enemy while watching the first one.

Demon sprite from the original Doom
Close-range pursuit

Demon and Spectre

These enemies try to reach the marine for a bite. The Spectre is harder to see.

Cacodemon sprite from the original Doom
Flying projectile enemy

Cacodemon

A floating enemy that can approach from angles a ground-bound monster cannot. Check upper openings and avoid assuming that a narrow floor route makes a room safe.

Baron of Hell sprite from the original Doom
Durable projectile enemy

Baron of Hell

The tall green-projectile demon requires a sustained response. Reserve room to evade and consider your ammunition before entering an enclosed fight.

Cyberdemon sprite from the original Doom
Episode-two boss

Cyberdemon

The rocket-firing boss makes open movement essential. Watch the attack sequence and keep space around you; firing while trapped against a wall is an expensive mistake.

Spider Mastermind sprite from the original Doom
Episode-three boss

Spider Mastermind

The final episode’s large mechanical foe uses rapid gunfire. Solid cover and a deliberate line of attack are more useful than standing exposed and trading damage.

Quick notes

  • Separate firearms from projectiles. Former Humans and Shotgun Guys are dangerous along clear sightlines; Imps and Cacodemons give you a projectile to read and dodge.
  • Keep space around melee enemies. Demons and Spectres punish corners and crowded doorways.
  • Prepare for boss encounters. Barons, the Cyberdemon and the Spider Mastermind require attention to ammunition and available space.
FIELD NOTE

Identify what is limiting your movement before selecting which monster to attack first.

Picture details

Game artwork belongs to its respective rights holders.

References