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F-Zero GX / Pilots and Story Rivals

F-Zero GX Pilots and Story Rivals

Identify Captain Falcon's rivals and the machines tied to the GX story.

Edition covered

Original 2003 GameCube release. Covers GX Grand Prix, Story and garage systems; arcade AX features are distinguished from unlocks available inside GX. Some gallery screens use Japanese text.

6 characters · one picture per entry · open a picture for full size.

Pilots and Story Rivals

Quick notes

  • Use Blue Falcon as the Story baseline. Story missions place Captain Falcon in Blue Falcon.
  • Goroh tests controlled speed. Samurai Goroh's canyon challenge combines a race with environmental hazards.
  • Recognize the major antagonists. Black Shadow and Deathborn drive the late-story conflict.
  • Separate character preference from race setup. Pilot identity, machine characteristics and custom-machine configuration are different choices.

Separate character preference from race setup

Where to learn a machine
ModeWhat it teachesUse before
PracticeCourse layout and steeringA new Grand Prix cup
Time AttackClean lap and boost planningChasing consistent pace
Grand PrixTraffic and cumulative resultsHigher cup difficulties
StoryBlue Falcon under special objectivesHard and Very Hard retries
References
Guide references
ReferenceWebsite
Nintendo game overviewwww.nintendo.com
Original Nintendo manual scanwww.gamingalexandria.com
Firsthand GX mechanics referencekb.speeddemosarchive.com