Crates, fruit and collectible goals
Recognize selected gameplay objects through exact original-game screenshot crops.
Original 1998 PlayStation release, with NTSC and PAL time-trial targets varying by region. This guide excludes the 2017 N. Sane Trilogy, its changed controls and its later Future Tense stage.
16 items · one picture per entry · open a picture for full size.
Crates and fruit

Checkpoint crate
A crate marked C establishes a restart position when broken. Use it to protect the progress made through the ordinary level before learning its next hazard.

Ordinary wooden crate
This standard crate contributes to the level's crate count. Break it safely during a gem attempt and check that the chosen attack leaves room for the landing.

Question-mark crate
A question-mark crate contains a useful reward and counts toward crate completion. Read nearby crate types before spinning through a group that may also contain explosives.

Wumpa fruit
Collect one hundred Wumpa fruit to earn an extra life. Walk into accessible loose fruit when possible, because a spin can send the pickup away.

Aku Aku crate
Releases an Aku Aku mask; collect three for brief invincibility.

Bounce crate
Bounce on it repeatedly for extra Wumpa fruit before it breaks.

Arrow crate
Bounces Crash high into the air; its arrow points the way to hidden crates.

Iron crate
Unbreakable; use it as a step or platform.
Hazard crates

TNT crate
Jumping on it starts a three-second fuse; spinning it explodes immediately.

Nitro crate
Explodes on any contact; clear them all with the green ! switch crate.

Nitro switch crate
The green ! crate, usually near the level end, detonates every Nitro crate in the stage.
Collectibles

Power Crystal
One per level; 25 are needed to reach the final boss.

Clear Gem
Awarded for breaking every crate in a level without losing a life.

Sapphire Relic
Earned by beating a level's Time Trial target after finishing the level once.

Gold Relic
A faster Time Trial target than the Sapphire Relic.

Platinum Relic
The fastest Time Trial target for each level.
Crates and collectibles at a glance
- Wooden, ? and bounce crates — Wumpa fruit and occasional lives
- Checkpoint crate — restart point and a crate for the count
- Aku Aku crate — protective mask
- Arrow and iron crates — platforms and springboards
- TNT and Nitro crates — explosives; Nitros need the ! switch
- Power Crystals — 25 needed for the story
- Clear and coloured gems — completion gems and secret routes
- Sapphire, Gold and Platinum Relics — Time Trial rewards
Quick notes
- Read a crate before you attack. An ordinary wooden crate and a question-mark crate can be opened with the familiar jumping or spinning actions, while a C crate establishes a checkpoint.
- Collect fruit without scattering it. Wumpa fruit contributes toward extra lives, but a spin can knock loose fruit away.
- Keep crystals, gems and relics distinct. Crystals advance the main campaign.
Inspect crate markings before spinning through a stack; fruit is often safer to collect by walking into it.
Picture details
Game artwork belongs to its respective rights holders.
