Pokémon Rumble Blast Move-a-majig, Move Vendors and Move School
Choose the right facility and understand which upgrades consume other Pokémon.
Edition covered
Original 2011 Nintendo 3DS game, titled Super Pokémon Rumble in Europe and Australia. Two-player local mode differs from the four-player WiiWare original.
Use random teaching on a toy worth keeping

The Move-a-majig exchanges money for a random attack. New areas bring stronger toys, so repeated rolls on an outclassed favorite can drain the budget without solving the next entry requirement.
| Facility | What it does | Cost / limitation |
|---|---|---|
| Move-a-majig | Teaches a random move | Costs P |
| Move Vendor | Teaches its specific move | Learner must be compatible |
| Move School | Teaches using other toys | Selected teachers are consumed |
| Move Swapper | Swaps attack button assignments | Does not create a new move |
| Question | Check | Useful decision |
|---|---|---|
| Will this toy last? | Power versus current area | Invest in a strong recruit |
| Need one exact attack? | Vendor availability | Avoid repeated random rolls |
| Donors include a rare copy? | Move School selection | Keep the rare toy |
| Controls feel inconsistent? | Button assignment | Use Move Swapper |
Use a Move Vendor for a known attack
A vendor offers a specific move, provided the current Pokémon can learn it. This is the better choice when the build needs an exact attack rather than any replacement for an empty slot.
Read the Move School confirmation
Move School can teach an attack using other Pokémon, but the teaching Pokémon disappear afterward. Favorite valuable copies and review the selected donors before confirming the lesson.
Separate button order from learning
The Move Swapper changes which attack is assigned to which button. Use it to standardize controls across favorites; it does not change the attacks’ power or type.
References
| Reference | Website |
|---|---|
| Nintendo original instruction booklet | www.nintendo.com |
| Rumble Blast reference | www.serebii.net |
