Pokémon Rumble Blast Towns, Healing and Two-Player Local Play
Use fountains and tunnels, then check the limits of cooperative exploration.
Edition covered
Original 2011 Nintendo 3DS game, titled Super Pokémon Rumble in Europe and Australia. Two-player local mode differs from the four-player WiiWare original.
Heal the collection at a Glowing Fountain

Fountains restore all owned toys, including fainted ones. Visit before leaving town so the reserve roster is ready when a long area forces a switch.
| Service | Purpose | Planning use |
|---|---|---|
| Glowing Fountain | Heals the full collection | Visit before departing |
| Drilbur tunnel | Connects field and town | Shorten recovery trips |
| Launch Pad | One-way travel | Check destination before jumping |
| Munna | Accepts regional passwords | Find the spawned toy afterward |
Use Drilbur’s tunnels as return routes
Launch Pads are one-way travel. A tunnel connects the field back to town, making healing and facility visits less cumbersome once that shortcut has been opened.
Unlock local play after the first Battle Royale
Each player needs a Nintendo 3DS-family system and a copy of the game. The host selects Recruit and the guest searches; available areas must already be cleared by both players.
| Feature | Rule | Implication |
|---|---|---|
| Players | Two local players | Each needs system and game |
| Area access | Both must have cleared it | Progress separately first |
| Special arenas | Royale, Team and Charge excluded | Co-op explores normal areas |
| Wonder Keys | Shared | Revive each other when possible |
| Switch Menu | Does not pause co-op | Move out of danger first |
Protect each other when Wonder Keys run low
Keys are shared in co-op. Stand beside a fallen friend’s Pokémon to restore some HP. The Switch Menu does not pause a multiplayer session, so move to a safe location before searching the roster.
References
| Reference | Website |
|---|---|
| Nintendo original instruction booklet | www.nintendo.com |
| Rumble Blast reference | www.serebii.net |
