Splatoon / weapons and ink movement
Splatoon weapons and ink movement
Compare original weapon families and the ink habits used in Hero Mode.
Edition covered
Original 2015 Wii U Splatoon. Official online play ended in April 2024; Hero Mode and local Battle Dojo remain offline features. Multiplayer weapons and modes are described as an original-game reference. Salmon Run, dualies and later-game movement abilities are outside this edition.
7 items · one picture per entry · open a picture for full size.
weapons and ink movement
Quick notes
- Human and squid forms solve different problems. Shoot in humanoid form, then swim in your own ink to move and replenish the tank.
- Weapons trade reach against coverage. Shooters, rollers and chargers ask for different aiming and positioning.
- The normal campaign centers on the Hero Shot. Standard Hero Mode uses the Hero Shot and its campaign upgrades.
- Paint an escape route before fighting. A strip of friendly ink gives you somewhere to refill and retreat.
Human and squid forms solve different problems
| Action | Purpose | Limitation |
|---|---|---|
| Fire the main weapon | Attack or paint surfaces | Consumes ink |
| Swim in friendly ink | Move and refill | Needs an inked surface |
| Climb an inked wall | Gain height | Requires a suitable vertical surface |
| Throw a sub weapon | Attack or control a space | Uses a large share of the tank |
| Cross enemy ink | Reach a destination | Slows and threatens the Inkling |
References
| Reference | Website |
|---|---|
| Nintendo original Splatoon manual | www.nintendo.com |
| Nintendo: local Battle Dojo setup | en-americas-support.nintendo.com |
| Nintendo: Wii U online-service status | en-americas-support.nintendo.com |
| Original Splatoon game reference | splatoonwiki.org |
| Detailed topic reference | splatoonwiki.org |







