Sacred Gold adventure archiveSacred GoldGUIDES
Sacred Gold / Combat arts

Sacred Gold runes, combat-art regeneration and combos

Improve skills without turning a reliable attack into a long wait.

Edition covered

Sacred Gold combines Sacred, Sacred Plus and the Underworld expansion. Pictures include the Underworld-only Dwarf and Daemon classes. Base Sacred has six classes; Gold has eight. This guide does not cover Sacred 2 or Sacred 3.

Check regeneration before reading a rune

Sacred Gold Dwarf using a weapon beside tropical vegetation.
Sacred Gold Dwarf using a weapon beside tropical vegetation.

Combat-art runes raise the corresponding art when consumed. Increased power can also increase its regeneration time, so inspect the displayed delay before using every duplicate rune immediately.

Rune and combo decisions
ActionEffectCheck first
Read a class runeRaises that combat artNew regeneration time
Keep a spare runePreserves a future choiceWhether the art needs a higher level now
Exchange runesObtains a more useful rune through the Combo MasterExchange terms shown by the NPC
Create a comboLinks selected artsSequence and recovery time
Socket a runeAdds its item-related benefitsSocket choice and item tooltip

Use the Combo Master

Combo Masters combine arts into a sequence and exchange unwanted runes. A combo has its own recovery behavior, making it useful for a planned burst rather than automatically replacing every individual art.

Recovery-related skills
SkillAssociated useBuild note
ConcentrationCombat-art regenerationUseful for weapon-based arts
Fire MagicFire spell casting and regenerationBattle Mage specialization
Air MagicAir spell casting and regenerationBattle Mage specialization
Heavenly MagicSeraphim magicClass-specific investment
Dwarven LoreDwarf technical abilitiesUnderworld class skill
Hell PowerDaemon spell recoveryUnderworld class skill

Support the arts you actually use

Concentration supports combat-art recovery, while magical schools and class-specific skills support their associated abilities. Select skills that match the character instead of spreading points across every available option.

Test one change at a time

Equipment, rune levels and skills can all affect the displayed recovery. Change one part of the build, check the new timing and test against ordinary enemies before spending more permanent resources.

Useful tip

Equipment, rune levels and skills can all affect the displayed recovery. Change one part of the build, check the new timing and test against ordinary enemies before spending more permanent resources.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher manualshared.fastly.steamstatic.com