Sacred Gold / Classes
Sacred Gold all eight classes and their practical differences
Identify the people, factions or battlefield roles used throughout this guide.
Edition covered
Sacred Gold combines Sacred, Sacred Plus and the Underworld expansion. Pictures include the Underworld-only Dwarf and Daemon classes. Base Sacred has six classes; Gold has eight. This guide does not cover Sacred 2 or Sacred 3.
8 characters · one picture per entry · open a picture for full size.
Classes
Quick notes
- Choose a class by its main activity. The eight classes offer different ways to fight rather than a single universal build.
- Read the six original classes separately. Gladiator, Seraphim, Wood Elf, Dark Elf, Battle Mage and Vampiress are the original six.
- Commit to a coherent skill plan. Class skills have limited selection slots, so prioritize your main damage and recovery system before collecting unrelated utility options.
- Account for special mechanics. Vampiress forms, Battle Mage schools and the Dwarf's technical arts require their own reading.
Read the six original classes separately
| Class or group | Check | Why |
|---|---|---|
| Vampiress | Knight and vampire form behavior | Form changes alter the available approach |
| Battle Mage | Selected elemental school skills | Spell recovery depends on specialization |
| Wood Elf | Bow skill and chosen ranged arts | Supports a consistent ranged build |
| Seraphim | Weapon arts versus heavenly magic | Avoids unfocused skill investment |
| Dwarf | Technical abilities and equipment | Uses an Underworld-specific toolkit |
| Daemon | Forms and Hell Power | Supports demonic combat arts |
Useful tip
Vampiress forms, Battle Mage schools and the Dwarf's technical arts require their own reading. The character panel and combat-art tooltip show the actual restrictions for the chosen class.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Publisher manual | shared.fastly.steamstatic.com |








