Sacred Gold Guide
2005 · Open-world action role-playing gameGame guides
| Guide | What you will find |
|---|---|
Combat arts | Improve skills without turning a reliable attack into a long wait. |
Gear & damage | Compare the whole item tooltip, including regeneration and resistance. |
Travel & quests | Use the map and travel network while respecting class and quest restrictions. |
Difficulty & Underworld | Choose the right campaign and export a qualifying character. |
Classes | Identify the people, factions or battlefield roles used throughout this guide. |
At a glance
| Focus | What to know |
|---|---|
| Read regeneration before consuming runes | A higher combat-art level can take longer to become available again. |
| Match damage to resistance | Physical, fire, magic and poison defenses matter alongside the damage number. |
| Check Underworld entry | The expansion campaign needs a character of at least level 25. |
Classes View guide →
| Class | Edition | At a glance |
|---|---|---|
| Gladiator | Original class | A direct melee fighter with weapon-based combat arts. |
| Seraphim | Original class | Combines martial attacks with heavenly magic. |
| Wood Elf | Original class | Uses archery and nature-oriented combat arts. |
| Dark Elf | Original class | Uses close combat, traps and poison-related techniques. |
| Battle Mage | Original class | Specializes in several elemental schools of magic. |
| Vampiress | Original class | Switches between knight and vampire forms. |
| Dwarf | Underworld class | Uses firearms and technical combat arts. |
| Daemon | Underworld class | Uses demonic forms and supernatural attacks. |
Quick answers
| Topic | Go straight to |
|---|---|
| Combat arts | Check regeneration before reading a rune → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Sacred Gold: game and edition overview | store.steampowered.com |

Combat arts
Gear & damage
Travel & quests
Difficulty & Underworld