Pokémon Trading Card Game adventure archivePokémon Trading Card GameGUIDES
Pokémon Trading Card Game / Club Masters and Medal Route

Pokémon Trading Card Game Club Masters and Medal Route

Match your deck to the club while checking the actual weakness on each card.

Edition covered

Original Game Boy/Game Boy Color game: Japan 1998, international release 2000. Uses the early card rules and in-game booster sets, not TCG Live or current tournament rules. Some gallery images show the later Nintendo Switch Online frame.

Collect eight club medals

The player receives a Squirtle and Friends deck in the laboratory, shown with a Nintendo Switch Online border.
The player receives a Squirtle and Friends deck in the laboratory, shown with a Nintendo Switch Online border.

Defeating the eight Club Masters earns the medals required for the Pokémon Dome. Club members provide practice and booster rewards, so losses can point toward a useful deck adjustment rather than a need to restart.

Club Master reference
ClubMasterDeck theme
GrassNikkiGrass Pokémon
FireKenFire Pokémon
WaterAmyWater Pokémon
LightningIsaacLightning Pokémon
FightingMitchFighting Pokémon
RockGeneRock-themed Fighting cards
PsychicMurrayPsychic Pokémon
ScienceRickScientific and Poison-themed Pokémon

Check the card's weakness

Card-game types do not map perfectly to video-game types. A Water Pokémon card may have a different weakness from another Water card, so inspect the card instead of applying the main-series type chart.

Prepare for club-specific access

Some Club Masters are not immediately ready to duel and require conversation or other progress. Explore the club rooms and talk to members when a Master seems unavailable.

When a club blocks progress
ProblemCheckResponse
Master absent or unavailableConversations and club conditionsTalk to members and follow the clue
Repeated weakness lossesActual printed weaknessesChange the attacking package
No Energy in opening turnsEnergy balance and draw cardsImprove consistency
Late-game deck exhaustionDraw and discard useAvoid drawing blindly when the deck is low

Keep an adaptable core

A consistent core of draw Trainers, useful Basics and Energy can survive several club matchups. Swap a small attacking package for a particular weakness instead of rebuilding the entire deck before every medal.

References
Guide references
ReferenceWebsite
Official Pokémon game overviewwww.pokemon.com
Game Boy card-game referencewww.serebii.net