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Whimsicott in Pokémon Black 2 and White 2: locations, stats and moves

Find Whimsicott’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Whimsicott is Unova #083 and National #547. Its Black 2/White 2 typing is Grass. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Whimsicott
Whimsicott: standard Generation V form, Unova #083.
Whimsicott Generation V base stats
StatBase value
HP60
Attack67
Defense85
Sp. Atk77
Sp. Def75
Speed116
Total480
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Whimsicott recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Pinwheel Forest InsideBlack 2Shaking grass57No special condition recorded
Abundant ShrineBlack 2Shaking grass36No special condition recorded
Lostlorn ForestBlack 2Shaking grass24No special condition recorded
Castelia CityBlack 2Shaking grass18No special condition recorded
Victory Road (Unspecified Area)Black 2Shaking grass50No special condition recorded
03

Evolution family and Generation V requirements

Whimsicott regional evolution family
FromIntoBlack 2 / White 2 method
CottoneeWhimsicottUse Sun Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Whimsicott Generation V ability slots
AbilitySlot / availability
PranksterRegular ability slot 1
InfiltratorRegular ability slot 2
ChlorophyllHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Whimsicott breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Fairy / Grass
Base hatch cycles20
Experience growthMedium Fast
Base capture rate75 / 255 (not a percentage chance)
EV yield when defeatedSpeed +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Whimsicott sequel level-up learnset
LevelMove
1 / starting moveCotton Spore
1 / starting moveGrowth
1 / starting moveLeech Seed
1 / starting moveMega Drain
10Gust
28Tailwind
46Hurricane

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Whimsicott sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM56FlingDarkPhysical
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Covet, Endeavor, Giga Drain, Helping Hand, Knock Off, Seed Bomb, Sleep Talk, Snore, Tailwind, Worry Seed.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Whimsicott in the illustrated regional Pokédex.

FIELD NOTE

Use Whimsicott’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References