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Cottonee in Pokémon Black 2 and White 2: locations, stats and moves

Find Cottonee’s Black 2/White 2 locations, Generation V Grass typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Cottonee is Unova #082 and National #546. Its Black 2/White 2 typing is Grass. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Cottonee
Cottonee: standard Generation V form, Unova #082.
Cottonee Generation V base stats
StatBase value
HP40
Attack27
Defense60
Sp. Atk37
Sp. Def50
Speed66
Total280
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Cottonee recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Pinwheel Forest InsideBlack 2Dark grass62–65No special condition recorded
Pinwheel Forest InsideBlack 2Grass / cave walking54–57No special condition recorded
Route 4White 2In-game trade20Give the NPC Petilil
Abundant ShrineBlack 2Dark grass37–39No special condition recorded
Abundant ShrineBlack 2Grass / cave walking33–35No special condition recorded
Lostlorn ForestBlack 2Dark grass23–26No special condition recorded
Lostlorn ForestBlack 2Grass / cave walking21–24No special condition recorded
Castelia CityBlack 2Dark grass16–18No special condition recorded
Castelia CityBlack 2Grass / cave walking15–17No special condition recorded
Victory Road (Unspecified Area)Black 2Dark grass52–55No special condition recorded
Victory Road (Unspecified Area)Black 2Grass / cave walking47–50No special condition recorded
03

Evolution family and Generation V requirements

Cottonee regional evolution family
FromIntoBlack 2 / White 2 method
CottoneeWhimsicottUse Sun Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Cottonee Generation V ability slots
AbilitySlot / availability
PranksterRegular ability slot 1
InfiltratorRegular ability slot 2
ChlorophyllHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Cottonee breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Fairy / Grass
Base hatch cycles20
Experience growthMedium Fast
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedSpeed +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Cottonee sequel level-up learnset
LevelMove
1 / starting moveAbsorb
4Growth
8Leech Seed
10Stun Spore
13Mega Drain
17Cotton Spore
19Razor Leaf
22PoisonPowder
26Giga Drain
28Charm
31Helping Hand
35Energy Ball
37Cotton Guard
40Sunny Day
44Endeavor
46SolarBeam

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Cottonee sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM70FlashNormalStatus
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Beat Up, Encore, Fake Tears, Grass Whistle, Memento, Natural Gift, Switcheroo, Tickle, Worry Seed.

Recorded Black 2/White 2 tutor compatibility: Covet, Endeavor, Giga Drain, Helping Hand, Knock Off, Seed Bomb, Sleep Talk, Snore, Tailwind, Worry Seed.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Cottonee in the illustrated regional Pokédex.

FIELD NOTE

Use Cottonee’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References