Kid Icarus / fortress maps, Eggplant Wizards and Centurions
Kid Icarus fortress maps, Eggplant Wizards and Centurions
Navigate room mazes without losing access to your bow.
Edition covered
Original NES game, first released on Famicom Disk System in 1986 and on NES in 1987. This guide uses the NES rules, not the altered 3D Classics release or Uprising.
Draw the room connections

Fortresses do not follow a single scrolling path. Mark entrances and exits so a dead end can be left without repeating the same circuit.
| Tool | Function | Why it helps |
|---|---|---|
| Check Sheet (map) | Shows fortress layout | Understand room structure |
| Pencil | Records visited rooms | Avoid repeated searching |
| Torch | Shows current position | Locate Pit on the map |
| Hammer | Breaks Centurion statues | Gain boss support |
Use the three navigation tools together
The map, pencil and torch serve complementary navigation functions. Buy or collect the missing tool before assuming the map is broken.
| Room or feature | Purpose | Action |
|---|---|---|
| Hospital | Cures eggplant curse | Return after being transformed |
| Shop | Sells supplies | Check hearts before buying |
| Centurion statue | Trapped ally | Use a hammer |
| Boss chamber | Ends the fortress | Prepare health before entry |
Avoid the Eggplant Wizard’s projectile
The curse prevents ordinary attacking. A hospital cures it, so remember that room’s position before exploring farther.
Free stone soldiers with hammers
Liberated Centurions assist in the fortress boss encounter. Spend hammers on reachable statues while keeping the route to the boss clear.
References
| Reference | Website |
|---|---|
| Nintendo NES manual | www.nintendo.co.jp |
| Original-game reference | www.kidicaruswiki.org |
| Nintendo release overview | www.nintendo.com |
| Detailed topic reference | www.kidicaruswiki.org |
