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Kid Icarus / fortress maps, Eggplant Wizards and Centurions

Kid Icarus fortress maps, Eggplant Wizards and Centurions

Navigate room mazes without losing access to your bow.

Edition covered

Original NES game, first released on Famicom Disk System in 1986 and on NES in 1987. This guide uses the NES rules, not the altered 3D Classics release or Uprising.

Draw the room connections

Pit navigates a fortress room with platforms and several enemies.
Pit navigates a fortress room with platforms and several enemies.

Fortresses do not follow a single scrolling path. Mark entrances and exits so a dead end can be left without repeating the same circuit.

Fortress equipment
ToolFunctionWhy it helps
Check Sheet (map)Shows fortress layoutUnderstand room structure
PencilRecords visited roomsAvoid repeated searching
TorchShows current positionLocate Pit on the map
HammerBreaks Centurion statuesGain boss support

Use the three navigation tools together

The map, pencil and torch serve complementary navigation functions. Buy or collect the missing tool before assuming the map is broken.

Important rooms
Room or featurePurposeAction
HospitalCures eggplant curseReturn after being transformed
ShopSells suppliesCheck hearts before buying
Centurion statueTrapped allyUse a hammer
Boss chamberEnds the fortressPrepare health before entry

Avoid the Eggplant Wizard’s projectile

The curse prevents ordinary attacking. A hospital cures it, so remember that room’s position before exploring farther.

Free stone soldiers with hammers

Liberated Centurions assist in the fortress boss encounter. Spend hammers on reachable statues while keeping the route to the boss clear.

References
Guide references
ReferenceWebsite
Nintendo NES manualwww.nintendo.co.jp
Original-game referencewww.kidicaruswiki.org
Nintendo release overviewwww.nintendo.com
Detailed topic referencewww.kidicaruswiki.org