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Kid Icarus / world order, fortress bosses and Medusa

Kid Icarus world order, fortress bosses and Medusa

Follow the climb from the Underworld to the Palace in the Sky.

Edition covered

Original NES game, first released on Famicom Disk System in 1986 and on NES in 1987. This guide uses the NES rules, not the altered 3D Classics release or Uprising.

Learn the world’s scrolling style

Pit stands in a gray fortress room with the Stage 3-4 status visible.
Pit stands in a gray fortress room with the Stage 3-4 status visible.

The Underworld and Skyworld emphasize upward travel. The Overworld uses horizontal movement, so its hazards need a different rhythm.

World sequence
WorldStructureBoss
UnderworldVertical stages and fortressTwinbellows
OverworldHorizontal stages and fortressHewdraw
SkyworldVertical stages and fortressPandora
Palace in the SkyFlying final stageMedusa

Finish each fortress before advancing

Twinbellows, Hewdraw and Pandora guard the first three world endings. The maze and the boss are separate tests of preparation.

Sacred Treasures and finale
Object or targetRoleGameplay connection
Mirror ShieldSacred TreasureProtection in the final stage
Arrow of LightSacred TreasureFinal-stage offense
Wings of PegasusSacred TreasureFlight
Medusa’s eyeFinal weak pointAim attacks precisely

Recover the three Sacred Treasures

The fortress victories supply the equipment needed for the final palace. The last stage changes into a flying shooter.

Aim the final attack at Medusa’s eye

Use the Sacred Treasures during the final encounter. Maintain position and watch projectiles instead of approaching it like an ordinary platform-stage enemy.

References
Guide references
ReferenceWebsite
Nintendo NES manualwww.nintendo.co.jp
Original-game referencewww.kidicaruswiki.org
Nintendo release overviewwww.nintendo.com
Detailed topic referencewww.kidicaruswiki.org