Weapons and survival: spend ammunition with a purpose
Use range, finishing kicks, and the right recovery item to keep James moving.
Original 2001 PlayStation 2 release: Letter from Silent Heaven. Later expanded editions and the 2024 remake are distinguished where relevant.
9 items · one picture per entry · open a picture for full size.
Item directory

Wooden Plank
James's first melee weapon: a nail-studded plank with short reach.

Steel Pipe
A sturdier melee weapon with more reach than the wooden plank.

Great Knife
Pyramid Head's huge blade: very slow to swing but devastating when it lands.

Handgun
James's main firearm, reliable against ordinary monsters at range.

Shotgun
Powerful close-range firearm for groups and tougher creatures.

Hunting Rifle
Slow, powerful long gun with a small magazine.

Health Drink
Restores a small amount of health.

First Aid Kit
Restores a moderate amount of health.

Ampoule
The strongest recovery item, restoring a large amount of health.
Quick notes
- Melee is a tradeoff. The wooden plank gives James an early defence without consuming ammunition.
- Give firearms distinct jobs. The handgun is the everyday firearm, while the shotgun provides stronger close-range pressure when a corridor becomes crowded.
- Match recovery to the wound. Health Drinks, First-Aid Kits, and Ampoules provide progressively stronger recovery.
After a fight, recover, reload, and check the map before opening the next door.
Picture details
Game artwork belongs to its respective rights holders.
