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Super Mario Strikers / Super Strikes

Super Mario Strikers Super Strikes: two-goal shots, charging and interruption

Learn when to charge and how to deny the opponent’s special shot.

Edition covered

Original GameCube Super Mario Strikers, called Mario Smash Football in PAL regions. Uses two-goal Super Strikes, not the Wii sequel’s Mega Strikes.

Only the captain normally uses a Super Strike

The Strikers 101 tutorial displays a passing prompt beside the ball carrier.
The Strikers 101 tutorial displays a passing prompt beside the ball carrier.

Charge a shot in the opponent’s half until the special meter appears. A successful goal counts twice, making it a comeback opportunity as well as a finishing move.

Special-shot sequence
StageActionCheck
PossessionGive the ball to the captainSidekicks cannot normally use the move
PositionEnter the attacking halfFind room away from defenders
ChargeHold the shot buttonWait for the meter
TimingStop both meter segmentsAim for the success zones
ResultScore the Super StrikeGoal counts as two

The meter needs two deliberate stops

The two timing zones decide the quality of the attempt. Open space matters because a defender can interrupt before the sequence is completed.

Attack and defense decisions
SituationAttacking responseDefending response
Captain tightly markedPass before chargingStay within tackle range
Defenders knocked downBegin the special shotSwitch to an active defender
Trailing by twoLook for a safe Super Strike setupDeny space in your half
Leading lateKeep possession when charging is unsafeAvoid unnecessary off-ball tackles
Super Team opponentExpect any field player to chargeDo not mark only one robot

Clear a lane before beginning the charge

Use an item, a pass or a tackle to create separation. Starting the meter directly beside a defender usually sacrifices possession before the shot is ready.

Defend the setup rather than hoping for the save

Keep a player close enough to challenge the captain. After a disruptive item, move the nearest surviving defender toward the charging player instead of chasing the item’s previous target.

References
Guide references
ReferenceWebsite
Original-edition mechanics and referencewww.mariowiki.com