Super Mario Strikers / Items and defense
Super Mario Strikers Items and defense: tackles, charged shots and electric fences
Manage the item economy while protecting the goal.
Edition covered
Original GameCube Super Mario Strikers, called Mario Smash Football in PAL regions. Uses two-goal Super Strikes, not the Wii sequel’s Mega Strikes.
7 items · one picture per entry · open a picture for full size.
Items and defense
Quick notes
- Off-ball hits give the victim an item. Tackling a player who does not possess the ball can supply their team with a power-up.
- Strong shots also build item pressure. A fierce shot toward the goal can earn an item.
- The fence can remove a defender temporarily. A tackle or power-up can launch a player into the electric rail.
- Keep an item for the decisive interruption. An item that stops a captain’s charge may prevent two goals.
Strong shots also build item pressure
| Threat | Response | Avoid |
|---|---|---|
| Ball carrier near goal | Challenge or block the shot lane | Chasing an off-ball player |
| Charging captain | Interrupt before the meter completes | Relying only on Kritter |
| Loose ball beside fence | Approach with an exit route | Being pinned against the rail |
| Bowser appears | Move around his disruption | Standing in the fire path |
| Late lead | Keep a player between ball and goal | Sending everyone forward |
References
| Reference | Website |
|---|---|
| Original-edition mechanics and reference | www.mariowiki.com |







