Hitman: Contracts adventure archiveHitman: ContractsGUIDES
Hitman: Contracts / Disguises and stealth

Hitman: Contracts Disguises and stealth: threat meter, doors and carrying weapons

Use the original Contracts interface to control suspicion.

Edition covered

Original 2004 Hitman: Contracts with original PC publisher screenshots. This is not the user-created Contracts mode in World of Assassination; its disguises, temporary sedation and ratings follow the older game.

The threat meter warns about the current situation

47 fires across a rain-soaked manor lawn toward a distant figure.
47 fires across a rain-soaked manor lawn toward a distant figure.

A rising meter can reflect a failed disguise, restricted access or suspicious behavior. Respond by creating space and changing the route before the situation turns into open combat.

Stealth checks
SituationResponseGoal
Threat meter increasesMove away from scrutinyPrevent escalation
Restricted roomFind suitable clothing or another entryMatch access to the route
Visible large weaponConsider the disguise and destinationAvoid obvious hostile behavior
Multiple action choicesSelect the exact menu entryAvoid an accidental interaction
Body beside a doorwayMove only during a safe patrol gapReduce discovery

A costume has a local purpose

Choose clothing belonging to the area being entered. A disguise that works in a service corridor may not justify entering a guarded private room or carrying an inappropriate weapon.

Route tools
ToolUseRisk
MapRead layout and available informationInformation depends on difficulty
Keyhole viewInspect beyond a doorOnly sees the available angle
LockpickOpen supported locked accessTakes time at the door
DisguiseChange social accessNot universal invisibility
SneakingQuiet close approachSlow movement can miss a short window

Inspect context actions before committing

Doors, bodies and mission objects share an action menu. Select the intended interaction carefully, especially when several choices appear beside a body or doorway.

Observe the next patrol before moving the body

Dragging someone across an occupied corridor can undo an otherwise quiet attack. Wait for a complete opening and keep the destination out of the next observer’s route.

Useful tip

Dragging someone across an occupied corridor can undo an otherwise quiet attack.

References
Guide references
ReferenceWebsite
Hitman: Contracts publisher listingstore.steampowered.com
Official Hitman: Contracts PC manualstore.steampowered.com
Original Contracts walkthroughwww.gamespot.com
Original Contracts stealth and syringe referencegamefaqs.gamespot.com