Hitman: Contracts adventure archiveHitman: ContractsGUIDES
Hitman: Contracts / Syringes and rating

Hitman: Contracts Syringes and rating: temporary sedation, silent kills and evidence

Avoid importing permanent-knockout expectations from later Hitman games.

Edition covered

Original 2004 Hitman: Contracts with original PC publisher screenshots. This is not the user-created Contracts mode in World of Assassination; its disguises, temporary sedation and ratings follow the older game.

Contracts syringes provide temporary sedation

47 fires a pistol as a tactical officer falls in a tiled corridor.
47 fires a pistol as a tactical officer falls in a tiled corridor.

A rear syringe attack incapacitates a suitable target, but the victim can wake later. Build the next objective and escape around that temporary window instead of hiding the body and forgetting it indefinitely.

Tool distinctions
ToolEffectConstraint
SyringeTemporary unconsciousnessVictim may wake
Fiber wireQuiet lethal attackNeeds an isolated rear approach
Suppressed pistolReduced firearm noiseWitnesses and impacts still matter
Knife or other melee weaponLethal close attackHostile action must remain unseen
Large firearmStrong ranged optionDifficult to conceal socially

Quiet lethal tools still create a corpse

Fiber wire and close weapons avoid a loud firearm exchange, but the victim is dead. The rating and objective context still matter even when no one heard the attack.

Rating habits
HabitReasonCheck
Limit casualties to required targetsReduces unnecessary aggressionMission statistics
Avoid witnessed attacksPrevents immediate reactionNearby patrols and doors
Move bodies out of trafficReduces discovery riskThe next patrol cycle
Finish all tasksRequired for mission completionObjective list
Plan the exit earlyAvoids a last-minute exposed crossingMap and disguise access

A clean completion needs the whole route

The post-mission screen evaluates stealth and aggression. Avoid unnecessary casualties, witnessed attacks and avoidable alerts, then inspect the actual result rather than assuming a single quiet target kill guarantees the top rank.

Separate collection runs from a delicate approach

Taking a large weapon to an exit can complicate a disguise route. Decide whether this attempt prioritizes a clean completion or a specific equipment collection before leaving the safe area.

Useful tip

Taking a large weapon to an exit can complicate a disguise route.

References
Guide references
ReferenceWebsite
Hitman: Contracts publisher listingstore.steampowered.com
Official Hitman: Contracts PC manualstore.steampowered.com
Original Contracts walkthroughwww.gamespot.com
Original Contracts stealth and syringe referencegamefaqs.gamespot.com