Hitman: Contracts Guide
2004 · Third-person stealth actionGame guides
| Guide | What you will find |
|---|---|
Mission order | Find each original Contracts mission and distinguish flashbacks from the framing story. |
Disguises and stealth | Use the original Contracts interface to control suspicion. |
Syringes and rating | Avoid importing permanent-knockout expectations from later Hitman games. |
Beldingford Manor | Organize the estate contract without forgetting its rescue objective. |
Characters | Identify the important Hitman: Contracts characters and the relationships behind the campaign. |
At a glance
| Focus | What to know |
|---|---|
| Check every objective before leaving | Several contracts pair targets with an item or rescue. |
| Sedation has a time limit | A syringe does not guarantee a body stays unconscious for the entire mission. |
| Match disguise and access | The threat meter warns when the current behavior or outfit attracts attention. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| Agent 47 | Playable assassin | Recalls past contracts while wounded in a Paris hotel. |
| Diana Burnwood | ICA handler | Provides Agency direction and context. |
| Albert Fournier | Police inspector and target | Central to the present-day Paris predicament. |
| Campbell Sturrock | The Meat King | A target at the slaughterhouse party. |
| Lord Winston Beldingford | Manor target | One of the two targets at Beldingford Manor. |
| Alistair Beldingford | Manor target | The other target linked to the captive’s rescue. |
| Giles Northcott | Rescue objective | Held at the Beldingford estate. |
Quick answers
| Topic | Go straight to |
|---|---|
| Syringes and rating | Contracts syringes provide temporary sedation → |
| Beldingford Manor | The manor contains two separate targets → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Hitman: Contracts: game and edition overview | store.steampowered.com |

Mission order
Disguises and stealth
Syringes and rating
Beldingford Manor