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Klang in Pokémon Black 2 and White 2: locations, stats and moves

Find Klang’s Black 2/White 2 locations, Generation V Steel typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Klang is Unova #131 and National #600. Its Black 2/White 2 typing is Steel. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Klang
Klang: standard Generation V form, Unova #131.
Klang Generation V base stats
StatBase value
HP60
Attack80
Defense95
Sp. Atk70
Sp. Def85
Speed50
Total440
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Klang recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
P2 LaboratoryBlack 2Grass / cave walking57–59No special condition recorded
P2 LaboratoryWhite 2Grass / cave walking57–59No special condition recorded
03

Evolution family and Generation V requirements

Klang regional evolution family
FromIntoBlack 2 / White 2 method
KlinkKlangLevel 38
KlangKlinklangLevel 49

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Klang Generation V ability slots
AbilitySlot / availability
PlusRegular ability slot 1
MinusRegular ability slot 2
Clear BodyHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Klang breeding and training facts
PropertyValue
Gender ratioGenderless
Egg group(s)Mineral
Base hatch cycles20
Experience growthMedium Slow
Base capture rate60 / 255 (not a percentage chance)
EV yield when defeatedDefense +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Klang sequel level-up learnset
LevelMove
1 / starting moveCharge
1 / starting moveGear Grind
1 / starting moveThunderShock
1 / starting moveVice Grip
6Charge
11ThunderShock
16Gear Grind
21Bind
26Charge Beam
31Autotomize
36Mirror Shot
40Screech
44Discharge
48Metal Sound
52Shift Gear
56Lock On
60Zap Cannon
64Hyper Beam

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Klang sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM37SandstormRockStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM48RoundNormalSpecial
TM57Charge BeamElectricSpecial
TM69Rock PolishRockStatus
TM72Volt SwitchElectricSpecial
TM73Thunder WaveElectricStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM93Wild ChargeElectricPhysical
TM94Rock SmashFightingPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Bind, Gravity, Iron Defense, Magic Coat, Magnet Rise, Recycle, Signal Beam, Sleep Talk, Snore, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Klang in the illustrated regional Pokédex.

FIELD NOTE

Use Klang’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References