Kid Icarus: Uprising Powers, Treasure Hunt and loadout planning
Fit limited-use abilities into the grid and target specific rewards.
Items at a glance

Blade
Tradeoff to examine: Specific model’s shot behavior.

Staff
Tradeoff to examine: Close-range handling.

Claws
Tradeoff to examine: Limited range.

Bow
Tradeoff to examine: Charge timing.

Palm
Tradeoff to examine: Projectile properties.

Club
Tradeoff to examine: No normal continuous fire.

Cannon
Tradeoff to examine: Movement and firing behavior.

Orbitars
Tradeoff to examine: Spread and homing.
Edition covered
Original Nintendo 3DS game. Official internet multiplayer and SpotPass ended with Nintendo’s online-service closure; local multiplayer and StreetPass use separate local communication.
Fit Powers into the available grid

Powers occupy shaped spaces in a loadout grid. A strong individual ability may force out several smaller ones, so plan the whole arrangement before choosing the final set.
| Power role | Purpose | Best time |
|---|---|---|
| Recovery | Restore health | Before the next dangerous encounter |
| Defense | Reduce immediate risk | During a dense attack sequence |
| Movement | Improve positioning | Close or create distance |
| Offense | Increase attack pressure | During a reliable damage opening |
Match Powers to the weapon’s weakness
A slow heavy weapon may benefit from movement support; an aggressive approach may need protection or recovery. Choose effects that support a specific battle plan instead of filling space at random.
| Condition type | Verify | Common mistake |
|---|---|---|
| Chapter clear | Correct chapter and required result | Clearing a different route |
| Intensity requirement | Specified setting or threshold | Finishing after a drop below it |
| Weapon requirement | Correct weapon or category | Using a similar-looking model |
| Combat feat | Exact action and count | Assuming any victory qualifies |
| Feather use | Square permits it | Some conditions cannot be bypassed |
Watch limited uses during ground battles
Equipped Powers have a limited activation supply. Save a recovery or defensive use for a difficult room rather than spending it because the icon is available.
Read each Treasure Hunt condition exactly
The boards reward concrete feats involving chapters, equipment or other modes. A clear at the wrong Intensity or with the wrong weapon may not satisfy the square you targeted.
References
| Reference | Website |
|---|---|
| Nintendo electronic manual | www.nintendo.com |
| Game and chapter reference | www.kidicaruswiki.org |
| Powers reference | www.kidicaruswiki.org |
| Treasure Hunt boards | www.kidicaruswiki.org |
