Kid Icarus: Uprising / weapon types, value and fusion planning
Kid Icarus: Uprising weapon types, value and fusion planning
Compare the nine weapon classes before consuming a favorite in fusion.
Edition covered
Original Nintendo 3DS game. Official internet multiplayer and SpotPass ended with Nintendo’s online-service closure; local multiplayer and StreetPass use separate local communication.
9 items · one picture per entry · open a picture for full size.
weapon types, value and fusion planning
Quick notes
- Choose a class for the intended distance. Blades offer balance, staffs emphasize long-range shots and arms favor close combat.
- Read both attack ratings and modifiers. Ranged and melee stars measure different strengths, while modifiers can change movement, defense or attack behavior.
- Inspect the fusion preview before confirming. Fusion consumes two weapons to create one.
- Treat weapon gems as blueprints with a cost. StreetPass gems can be converted into weapons by spending hearts or converted into hearts.
Read both attack ratings and modifiers
| Field | Check before confirming | Why |
|---|---|---|
| Output weapon | Class and specific model | Attack style may change |
| Ranged and melee stars | Fit the intended role | Strength is split between two ratings |
| Modifiers | Which effects survive | Inputs are not copied wholesale |
| Input weapons | Both will be consumed | Keep a reliable fallback |
| Weapon value | Overall property cost | Not a universal quality score |
References
| Reference | Website |
|---|---|
| Nintendo electronic manual | www.nintendo.com |
| Game and chapter reference | www.kidicaruswiki.org |
| Weapon and fusion reference | www.kidicaruswiki.org |
| Nintendo developer explanation | www.nintendo.com |









