Uprising adventure archiveKid Icarus: UprisingGUIDES
Kid Icarus: Uprising / weapon types, value and fusion planning

Kid Icarus: Uprising weapon types, value and fusion planning

Compare the nine weapon classes before consuming a favorite in fusion.

Edition covered

Original Nintendo 3DS game. Official internet multiplayer and SpotPass ended with Nintendo’s online-service closure; local multiplayer and StreetPass use separate local communication.

9 items · one picture per entry · open a picture for full size.

weapon types, value and fusion planning

First Blade, a Blade-class weapon in Kid Icarus: Uprising
Balanced ranged and melee

Blade

Tradeoff to examine: Specific model’s shot behavior.

Reference

Insight Staff, a Staff-class weapon in Kid Icarus: Uprising
Long-range precision

Staff

Tradeoff to examine: Close-range handling.

Reference

Fortune Bow, a Bow-class weapon in Kid Icarus: Uprising
Arcing and homing shots

Bow

Tradeoff to examine: Charge timing.

Reference

Violet Palm, a Palm-class weapon in Kid Icarus: Uprising
Magic shots

Palm

Tradeoff to examine: Projectile properties.

Reference

Ore Club, a Club-class weapon in Kid Icarus: Uprising
Heavy melee and charged attacks

Club

Tradeoff to examine: No normal continuous fire.

Reference

EZ Cannon, a Cannon-class weapon in Kid Icarus: Uprising
Explosive ranged attacks

Cannon

Tradeoff to examine: Movement and firing behavior.

Reference

Arm in Kid Icarus: Uprising
Powerful close combat

Arm

Tradeoff to examine: Very short range.

Reference

Quick notes

  • Choose a class for the intended distance. Blades offer balance, staffs emphasize long-range shots and arms favor close combat.
  • Read both attack ratings and modifiers. Ranged and melee stars measure different strengths, while modifiers can change movement, defense or attack behavior.
  • Inspect the fusion preview before confirming. Fusion consumes two weapons to create one.
  • Treat weapon gems as blueprints with a cost. StreetPass gems can be converted into weapons by spending hearts or converted into hearts.

Read both attack ratings and modifiers

Fusion checklist
FieldCheck before confirmingWhy
Output weaponClass and specific modelAttack style may change
Ranged and melee starsFit the intended roleStrength is split between two ratings
ModifiersWhich effects surviveInputs are not copied wholesale
Input weaponsBoth will be consumedKeep a reliable fallback
Weapon valueOverall property costNot a universal quality score
References
Guide references
ReferenceWebsite
Nintendo electronic manualwww.nintendo.com
Game and chapter referencewww.kidicaruswiki.org
Weapon and fusion referencewww.kidicaruswiki.org
Nintendo developer explanationwww.nintendo.com