Banjo-Tooie beginner guide: Jiggies, Notes and the Isle o' Hags
Start Banjo-Tooie well: what Jiggies and Notes do, how Jamjars's moves work and how the hub connects the worlds.
Original 2000 Nintendo 64 release. The 2009 Xbox Live Arcade version and later Xbox and Nintendo Switch Online releases are outside the edition scope; world screenshots that appear to come from the widescreen re-release are labelled.
From Spiral Mountain to the Isle o' Hags

The game begins at Banjo's ruined house in Spiral Mountain. Head into the Isle o' Hags, collect the first Jiggy and visit Jiggywiggy's Temple, where Jiggies are placed to open Mayahem Temple.
Notes and Jamjars's silos

Notes are found in nests of five plus one Treble Clef worth 20 in each world. You keep your Note total, and Jamjars's silos teach moves once you have enough. The highest note total in the game is 900.
Health, eggs and feathers
Empty Honeycombs raise Banjo's health when given to Honey B. Kazooie learns new eggs such as Fire, Grenade, Ice and Clockwork Kazooie eggs from Jamjars, and these are needed for many switches and enemies.
Travel between worlds
Chuffy the train, tunnels and warp pads connect worlds once opened. Use them to bring an ability or character from one world to solve a puzzle in another.
When a Jiggy seems out of reach, check whether it needs a move from another world, a Humba transformation or Mumbo's spell.
Picture details
Game artwork belongs to its respective rights holders.
