Crysis 3 / Nanosuit modes and energy
Crysis 3 Nanosuit modes and energy: cloak or armor
Pick a suit mode for each crossing and preserve enough energy to escape.
Edition covered
Original 2013 single-player campaign. Pictures are original PC publisher promotional in-engine scenes from The 7 Wonders of Crysis 3 series, with their original text retained. Crysis 3 Remastered and multiplayer unlock packages are outside the gameplay scope.
4 items · one picture per entry · open a picture for full size.
Nanosuit modes and energy
Quick notes
- Suit functions. Cloak hides Prophet, armor absorbs incoming punishment, and Nanovision reveals energy signatures.
- Mode decisions. Cloak energy drains faster with movement than when standing still.
- Watch detection separately from energy. The threat gauge changes from green through orange to red as enemies become aware of Prophet.
- Upgrade modules around a route. Only four Nanosuit modules can be equipped at once.
Mode decisions
| Situation | Useful choice | Next check |
|---|---|---|
| Unaware guards | Cloak between cover | Energy and patrol sightlines. |
| Open gunfight | Armor | Remaining reserve and escape route. |
| Dark concealed target | Brief Nanovision | Return to ordinary view when found. |
| Empty energy | Break contact and recharge | Do not sprint into a fresh fight. |
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original publisher manual | eaassets-a.akamaihd.net |



