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Crysis 3 / Nanosuit modes and energy

Crysis 3 Nanosuit modes and energy: cloak or armor

Pick a suit mode for each crossing and preserve enough energy to escape.

Edition covered

Original 2013 single-player campaign. Pictures are original PC publisher promotional in-engine scenes from The 7 Wonders of Crysis 3 series, with their original text retained. Crysis 3 Remastered and multiplayer unlock packages are outside the gameplay scope.

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Nanosuit modes and energy

Quick notes

  • Suit functions. Cloak hides Prophet, armor absorbs incoming punishment, and Nanovision reveals energy signatures.
  • Mode decisions. Cloak energy drains faster with movement than when standing still.
  • Watch detection separately from energy. The threat gauge changes from green through orange to red as enemies become aware of Prophet.
  • Upgrade modules around a route. Only four Nanosuit modules can be equipped at once.

Mode decisions

Mode decisions
SituationUseful choiceNext check
Unaware guardsCloak between coverEnergy and patrol sightlines.
Open gunfightArmorRemaining reserve and escape route.
Dark concealed targetBrief NanovisionReturn to ordinary view when found.
Empty energyBreak contact and rechargeDo not sprint into a fresh fight.
References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualeaassets-a.akamaihd.net