S2 adventure archiveSpyro 2: Ripto's Rage!GUIDES
Spyro 2: Ripto's Rage! / Movement

Swimming, climbing and powerups

Buy the three permanent lessons and distinguish them from timed powerup gates.

Edition covered

Original 1999 PlayStation release, titled Spyro 2: Gateway to Glimmer in PAL regions. Controls and progression refer to the original game. Reignited Trilogy graphics, achievements and changed challenge behavior are outside this guide. Images are archived PS1 captures; their capture settings can differ from original hardware.

Pictures for this guide

Buy underwater swimming in Summer Forest

Spyro can float on ordinary water at the start, but Moneybags' 500-gem lesson in Summer Forest enables diving and underwater exploration. After paying, test entering, turning and surfacing in a manageable pool. Look for tunnels near the bottom rather than assuming every pool is just decoration. Idol Springs is an early place worth revisiting after the lesson, because its underwater route connects to a puzzle task you could not reach normally before.

Return to ladders after the climbing lesson

Spyro climbs a ladder in an original PlayStation screenshot.
Spyro climbs a ladder in an original PlayStation screenshot.

Moneybags teaches climbing for 500 gems in Autumn Plains. Once learned, move into a marked ladder to begin the climb and use the displayed controls to travel or jump away. Return to the Glimmer cave and Sunny Beach's previously blocked upper tasks when you are ready. At the top of a ladder, inspect the surroundings before gliding off; the new height can reveal routes that were invisible from the floor.

Learn headbash in Winter Tundra

The final permanent lesson costs 1,000 gems in Winter Tundra. Jump and press Triangle to strike down with headbash. Practice on an appropriate sealed object before using it near a ledge. Revisit earlier headbash obstacles, including tasks that need it in Shady Oasis and Fracture Hills. A new move is a prompt for targeted return visits: search the exact landmark you noted, then inspect the newly opened room or path.

Activate a gate with spirit particles

Powerup gate
A powerup gate in an original PlayStation gameplay screenshot.

Defeated enemies release spirit particles that activate the current realm's powerup gate after its required count. A gate may provide temporary flight, stronger flame, supercharge or another specialized tool. Check its icon and timer, then plan the target route before stepping through. These effects are separate from Moneybags' permanent lessons. If a timed challenge fails, return to the gate and adjust the part of your route that consumed the most time.

FIELD NOTE

Permanent lessons apply across the adventure; powerup gates provide a temporary tool for the current task.

Picture details

Game artwork belongs to its respective rights holders.

References