From Glimmer to Summer Forest
Practice flame, charge and hovering while building the first collectible route.
Original 1999 PlayStation release, titled Spyro 2: Gateway to Glimmer in PAL regions. Controls and progression refer to the original game. Reignited Trilogy graphics, achievements and changed challenge behavior are outside this guide. Images are archived PS1 captures; their capture settings can differ from original hardware.
Clear Glimmer's ordinary route

The opening realm teaches attacks, conversations and Moneybags' tolls before you reach Summer Forest. Explore around the start, then follow the cave and bridge route toward the talisman and return portal. Look at nearby residents before leaving; the area beyond the ordinary finish has additional tasks. If a resident mentions climbing, remember that location for later instead of trying the same unreachable ladder repeatedly.
Match flame or charge to the target
Circle breathes flame and Square charges. Small armored enemies are a good reason to use charge, while larger opponents need a different approach. Position the camera before committing to a rush so a target does not hide a ledge behind it. Practice stopping after an attack and looking around again. A controlled encounter often gives you a better view of the next platform than a charge through several enemies at once.
Learn the glide and hover together
Press X to jump and again in the air to glide. Near a landing, Triangle ends the glide with a hover that gives a small lift. Hunter's Summer Forest lesson is a useful place to practice the sequence. Aim for the center of the landing and use the hover as the final adjustment, not as a rescue for a jump started far below the needed height. Higher takeoff points are usually the key to longer crossings.
Check the Guidebook and save
Use the Guidebook to inspect the current realm's gems, orbs and talisman. An unfinished count gives you a specific reason to revisit. Zoe's zap supplies a checkpoint if you lose a life, while saving through the game's Memory Card system protects the broader session. Confirm that you have a successful save before shutting down. After learning a permanent skill, make a short list of earlier obstacles you can now revisit.
Watch Hunter's demonstration, then practice jump, glide and hover as one continuous landing sequence.
Picture details
Game artwork belongs to its respective rights holders.
