Unova expedition logPokémon Black 2 / White 2GUIDES
POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Pansear in Pokémon Black 2 and White 2: locations, stats and moves

Find Pansear’s Black 2/White 2 locations, Generation V Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Pansear is Unova #039 and National #513. Its Black 2/White 2 typing is Fire. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Pansear
Pansear: standard Generation V form, Unova #039.
Pansear Generation V base stats
StatBase value
HP50
Attack53
Defense48
Sp. Atk53
Sp. Def48
Speed64
Total316
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Pansear recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Pinwheel Forest InsideBlack 2Shaking grass55No special condition recorded
Pinwheel Forest InsideWhite 2Shaking grass55No special condition recorded
Lostlorn ForestBlack 2Shaking grass22No special condition recorded
Lostlorn ForestWhite 2Shaking grass22No special condition recorded
03

Evolution family and Generation V requirements

Pansear regional evolution family
FromIntoBlack 2 / White 2 method
PansearSimisearUse Fire Stone

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Pansear Generation V ability slots
AbilitySlot / availability
GluttonyRegular ability slot 1
BlazeHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Pansear breeding and training facts
PropertyValue
Gender ratio12.5% female / 87.5% male
Egg group(s)Field
Base hatch cycles20
Experience growthMedium Fast
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedSpeed +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Pansear sequel level-up learnset
LevelMove
1 / starting moveScratch
4Leer
7Lick
10Incinerate
13Fury Swipes
16Yawn
19Bite
22Flame Burst
25Amnesia
28Fling
31Acrobatics
34Fire Blast
37Recycle
40Natural Gift
43Crunch

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Pansear sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM39Rock TombRockPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM43Flame ChargeFirePhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM47Low SweepFightingPhysical
TM48RoundNormalSpecial
TM50OverheatFireSpecial
TM56FlingDarkPhysical
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM62AcrobaticsFlyingPhysical
TM65Shadow ClawGhostPhysical
TM66PaybackDarkPhysical
TM83Work UpNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Astonish, Covet, Fire Punch, Fire Spin, Heat Wave, Low Kick, Nasty Plot, Role Play, Sleep Talk, Tickle.

Recorded Black 2/White 2 tutor compatibility: Covet, Endeavor, Fire Punch, Gunk Shot, Heat Wave, Helping Hand, Iron Tail, Knock Off, Low Kick, Recycle, Role Play, Sleep Talk, Snore, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Pansear in the illustrated regional Pokédex.

FIELD NOTE

Use Pansear’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References