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Street Fighter II Turbo / Combat

Special moves and directional commands

Every fighter’s special moves in Street Fighter II Turbo, with the controller motions from the original SNES manual. Motions assume your fighter faces right.

Edition covered

Original 1993 SNES Street Fighter II Turbo: Hyper Fighting, with Normal and Turbo modes. This is the twelve-fighter game, before Super Street Fighter II and Super Turbo; there are no Super Combos or Akuma. SNES button names are used.

Special moves by fighter

Ryu artwork from the original SNES manual
Shotokan Karate

Ryu

  • Fireball — ↓ ↘ → + punch
  • Dragon Punch — → ↓ ↘ + punch
  • Hurricane Kick — ↓ ↙ ← + kick (also in mid-air)
E. Honda artwork from the original SNES manual
Sumo

E. Honda

  • Hundred Hand Slap — tap punch rapidly
  • Sumo Head Butt — hold ← 2 seconds, then → + punch
  • Sumo Smash — hold ↓ 2 seconds, then ↑ + kick
Blanka artwork from the original SNES manual
Jungle

Blanka

  • Electricity — tap punch rapidly
  • Rolling Attack — hold ← 2 seconds, then → + punch
  • Vertical Rolling Attack — hold ↓ 2 seconds, then ↑ + kick
Guile artwork from the original SNES manual
Special Forces

Guile

  • Sonic Boom — hold ← 2 seconds, then → + punch
  • Flash Kick — hold ↓ 2 seconds, then ↑ + kick
Ken artwork from the original SNES manual
Shotokan Karate

Ken

  • Fireball — ↓ ↘ → + punch
  • Dragon Punch — → ↓ ↘ + punch
  • Hurricane Kick — ↓ ↙ ← + kick (also in mid-air)
Chun-Li artwork from the original SNES manual
Kung Fu

Chun-Li

  • Lightning Kick — tap kick rapidly
  • Whirlwind Kick — hold ↓ 1 second, then ↑ + kick (also in mid-air)
  • Fireball — ← ↙ ↓ ↘ → + punch
Zangief artwork from the original SNES manual
Wrestling

Zangief

  • Spinning Clothesline — two punch buttons together
  • Turbo Spinning Clothesline — two kick buttons together
  • Spinning Pile Driver — 360° rotation + punch, close to the opponent
Dhalsim artwork from the original SNES manual
Yoga

Dhalsim

  • Yoga Fire — ↓ ↘ → + punch
  • Yoga Flame — ← ↙ ↓ ↘ → + punch
  • Yoga Teleport — Dragon Punch motion + all three punches or all three kicks
Balrog artwork from the original SNES manual
Boxing

Balrog

  • Turn Punch — hold all punches or all kicks 2 seconds, then release
  • Dash Punch — hold ← 2 seconds, then → + punch (straight) or kick (uppercut)
Vega artwork from the original SNES manual
Spanish Ninjitsu

Vega

  • Claw Dive — hold ↓ 2 seconds, then ↑ + kick; push towards the opponent + punch in mid-air
  • Wall Leap — hold ↓ 2 seconds, then ↑ + kick
  • Claw Roll — hold ← 2 seconds, then → + punch
Sagat artwork from the original SNES manual
Muay Thai

Sagat

  • Tiger Uppercut — → ↓ ↘ + punch
  • Tiger Knee — quarter-circle forward motion + kick
  • Tiger Shot — ↓ ↘ → + punch (high) or kick (low)
M. Bison artwork from the original SNES manual
Unknown

M. Bison

  • Psycho Crusher — hold ← 2 seconds, then → + punch
  • Scissor Kick — hold ← 2 seconds, then → + kick
  • Head Stomp — hold ↓ 2 seconds, then ↑ + kick; then towards the opponent + punch

Quick notes

  • Build a motion in parts. For a quarter-circle attack, start from down, roll through the diagonal toward the opponent, then press the relevant attack button at the end.
  • Hold before a charge release. Guile’s Sonic Boom holds back before moving forward with a punch; Flash Kick holds down before moving up with a kick.
  • Reverse commands after crossing. Commands in the manual assume a fighter faces right.
FIELD NOTE

Reliable inputs on both sides of the screen are a better first goal than a long combo.

Picture details

Game artwork belongs to its respective rights holders.

References